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Favorites, to battle! - 6 - The Battle of Favorites! - 6

#1300
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22.02.14 Aya (Blue, Conflux, random, Kalt, Thralsor) def Lucky George (Red, Dungeon, Shakti) 2sm4d(3) 125

I’m quickly spending rests, because it was giving out all sorts of junk with blocks and awkward passages, the opponent took one and we started playing.

111 - From the Castle there are 3 roads, level 2 is built, artifact +1 luck and morale. But the starting army could have been better: with a buyout of 50 Sprites, 10 Air Elementals, and 4 Water Elementals. Still, the layout is nice, plenty of various treasure chests, albeit guarded, there are 2 crypts for 5 cloth strips each, I take both immediately. Christian and Thralsor appear in the Tavern. I take the ballista from the first, the second goes main. Near the Castle I find a sword +6 behind Griffins, but that’s clearly for 121. 7 heroes.
112 - up from the Castle there’s a GO - Nagas, to the left a Barbarian secondary behind Demons, to the right an entrance to the underground behind 20+ Air Elementals, further right a secondary-grass behind Demons. I break through to the grass, ride along the path. 8 heroes.
113 - I find a pickup of Sprites on the secondary. Thralsor cheerfully rushes forward and almost crashes into a block of 50+ Earth Elementals for a Golden Bow and +3 Attack. Behind which, moreover, an annoying pickup of Air Elementals is visible in these circumstances. One thing is reassuring: there’s a stable before the block, and there are chances for a detour. I build a chain to return the army home next turn and break through the Demons onto the rocks.
114 - another setback. I bring the army up, prepare to break through them, but discover that a bit lower another zone guard is visible, 50+ Lizardmen, blocking the road further. However, Thralsor in the meantime finds a roundabout passage to Conflux. I set up a chain to return the army to him and, along the way, clear out resources and treasure chests (need to get at least some profit from moving the army home).
115 - I take the secondary, buy Air Elementals and Sprites there, take the Air Elemental pickup. They become 22, I’m considering the Dwarf Cottage nearby. Scouts gather resources.
116 - Dwarf Cottage up to 250, I don’t dare. I clear treasure chests, recruit birds, build a chain to the respawn.
117 - I bring the army home, along the way I clear more gold and a crypt for 5 Vampires. They give a Helm +2 Knowledge, which is very fitting; Thralsor got Air but Knowledge is only 1. I build a Citadel.
121 - army: 5 Birds, 25 Air Elementals, 10 Water Elementals, Sprites. I clear the sword +6, the Griffins with GS were painful. I break through into the underground (Air Elementals-Archmagi), but I don’t ride there yet; I move the army to Thralsor on the secondary. He enters the stable, breaks through the Earth Elementals, levels up Air, and breaks back home to replenish mana (a risky move, but I still decide to take the chance). The scout with the army rides toward the Dwarf Cottage.
122 - Dwarf Cottage 20, I buy more Air Elementals, there are now 40 of them. I move the army home. I ride to scout the underground and run into the red scout with Harpies. I rush the main there too, kill the scout, run further and see Shakti near a captured Necropolis. I attack with the scout, kill two 1-stacks of Harpies. I attack with the main.
Thralsor 12-4-4-(30) 5 Birds, 38-2 Air Elementals, 15-1-1-1 Sprites, has Mass Haste and Bless.
Shakti 4-4-2-(20) 4 Devils, 140 Gre-Troglodyte, 10 Medusas, 13 Evil Eyes, 7 Harpies, no mass magic, has Precision and Arrow.
The opponent had absolutely nothing to counter Mass Haste with (Shakti got Fire, and neither Slow nor Haste in the Mage Guild), and the Air Elementals under Bless dealt massive damage, ~80 Troglodytes per strike. I lose 2 Birds, kill Shakti.
123-125 - I ride to finish off, attack the Castle, only 2 Birds and 14 Air Elementals remain, but I capture it. The opponent decides not to continue.

Thank you for the game.