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Useful information: templates, maps.

#74
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Leader1
Not so long ago, I discovered that there is a template called 8MM6b. The main difference from 8MM6a is that it removes the one-sided monoliths that we all love.
Taken from here. In my opinion, this is a worthy alternative to 8MM6a, and frankly, I am very surprised why no one has played on it yet.


Compared to the 8mm6a template, only two cosmetic changes have been made:*
1. Transitions 4-16 and 7-25 have been removed;
2. Transitions to treasure locations 17 and 24 are now single instead of multiple (the strength of the guards remains the same).
Tested 80 times; one-sided structures did not appear at any time, but this does not guarantee that they cannot appear at all.

*For those who are completely unaware: download, place in the DATA folder. For those using NDMod, set the default folder to \Data.
Settings for XL+U: 2 players and 6 computers. I like to use these settings in the generator options: 2061. But nothing will essentially change if you use 8000 either.
A version with a fixed bug-feature (inaccessibility of central treasures) -

http://zoog2.narod.ru/misc/8MM6c.zip
Explanations are probably unnecessary.
What might be bad is that it may be more stable/easier to play on.
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