Skip to content

Winter 2014. Automated submission of seasonal reports.

#706
Auto-translated
St_Klaus
I chose all the restart options. The map is small, with an elven dwelling (and, as it turned out, a lumber mill in the very corner). There's one road leading to a teleport, and in the other direction, a lift is located far away on an unpaved path. The result of the week: horses in the citadel, but no dwarves. I jumped with Ciel into a one-way passage, which was like a treasure room; there was nothing else to do, so I weakened the ogres (one of the guards), left my entire army from days 1-2 there, and escaped. I took the level 1 consultant on day 121 and tried not to use critical hits – it was ineffective; there wasn't much room to maneuver. On day 127, I saw Tyrax on an angel near the exit from the one-way passage, where I had to go. After some thought, I dove in there again, planning to bring my army afterward, but – oh, miracle! – the portal turned out to be multi-directional, and Alamar went off to who knows where (though, I did manage to snatch a dragon scale cloak from the neutrals there). Ciel reaches Tyrax, who has better stats, and he flees using tactics. I attack the Pandora's guards, but I don't have time to take it, so I take it with Calt – it's a tactical experience gain. The next day, the opponent leaves the game, citing the loss of 2 angels in some bank as the reason for giving up. Thanks for the game.

2 angels couldn't handle a large medusa nest, and I was too lazy to continue playing, even though I had angels in the castle on day 2. I killed the opponent's entire army in one round, but I was too lazy to chase him, even though he had no advantages at all, judging by the post-game analysis. Thanks for the game
__________________
The hardest battles are fought in the mind