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And here is another small piece, the very beginning of chapter 1. But it's tedious to insert such small bits, honestly, it's easier to just click on the link and read it, the format is normal there!
Chapter 1.
Tell me, if you ever have to abandon everything: your lifestyle, your homeland, your home, your property acquired through your own labor or simply inherited, your connections, acquaintances, friends, would you give up a chance to go to a place where you can become a full-fledged ruler of your own lands, a real castle, perhaps even more than one, armies, as well as servants, numerous and hardly any that you might need or imagine? Personally, I couldn't refuse. When I realized that I urgently needed to disappear – don't ask why: believe me, it's not worth it – I quickly abandoned all options of fleeing to the wilderness or abroad, and began to study information about virtual worlds, and that very, well-known phenomenon, "the Break." If you haven't heard of it, it's when people who play in full immersion mode for too long lose the ability to exit the game, become completely digitized, and begin to function autonomously from their physical body, which falls into a coma or something like that, and becomes completely unnecessary to its former owner, like a shell for a hatched chick. This is a great chance for a new life for many dying people, the disabled, as well as those, like me, who are looking for a way to disappear. In addition, some believe in fairy tales that "broken" people get the opportunity for eternal life, regardless even of the servers' operation – in my opinion, this is utter nonsense, although it is very pleasant, and you just want to believe it, because immortality would not hurt anyone, and even a tiny chance of getting it is priceless. But, being a realist, I am only counting on some time of new virtual life, and not a small one, since the server owners, after the first "breaks," will be legally obliged to ensure the uninterrupted operation of their equipment. After all, any malfunction in its operation, not to mention a power outage, could theoretically lead to virtual and final deaths of the digitized. It is, of course, unpleasant to feel dependent on factors that cannot be influenced, and that exist somewhere far away, in an inaccessible and increasingly unattainable world, but I roughly calculated the probabilities, and it turned out that death from an earthquake, a flood, and especially in a car accident, is much more likely than such a situation, and in my case, there is nothing to talk about.
In short, I definitely decided on a way to escape, deciding to part with my mortal body and abandon the material world in favor of the digital one, and began to look for a future place of residence, studying and analyzing information about "the Break" and modern full-fledged virtual worlds. I was very glad that I didn't rush and approached the search responsibly, deciding to dig deeper and not immediately be swayed by popular and widely advertised brands, such as, for example, the sensational "Drumir," an undisputed leader in the modern gaming industry, which is a very well-developed and beautiful RPG with enormous possibilities. Quite unexpectedly, among the not-so-well-known games, I found a real treasure – "Lands of Might and Magic," which is a free translation, imagine, of the English "Lands of Might and Magic." Does that name remind you of anything?
How such a cool and interesting thing remained overlooked by the public is unclear. The lack of advertising is still quite explainable – the company that released the game went bankrupt, sold it for a pittance to another, and that one, apparently, had its own plans for "Lands," but they never got around to it. In principle, it is clear where the not-so-high ratings from critics came from: firstly, they criticized the excessive meticulousness and thoroughness of the developers, who created an overly complex and realistic world, in which you have to take into account many factors while playing, and secondly, they were unhappy with the large number of bugs, because the work on the final polishing was never completed, for the reasons already mentioned above. But nevertheless, tell me: why do millions of people looking for a second chance and a new life flock to RPG worlds, where you start practically with nothing, when you can already be a real feudal lord at the start, with unlimited power, and the ability to expand your possessions almost indefinitely? I personally don't understand such people.
As the saying goes: if you are hesitating between several possible options, you don't need any of them; the right choice is made without the slightest doubt. So, after I came across "Lands," I firmly and immediately decided to link my future with it, especially since, according to the creators, they tried to recreate the atmosphere and romance of the old games in the "Heroes of Might and Magic," "Master of Magic," "Warcraft," and the like series. And in my distant, happy childhood, I managed to get a little involved in these ancient strategies, thanks to my late father, who was a true fan of them. For the sake of conscience, of course, I continued to look at other options for some time, but predictably I didn't find anything worthwhile among them, and only further confirmed the correctness of my decision.