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Winter 2014. Automated submission of seasonal reports.

#668
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zoog
There are only 2 medium-length paths from the spawn point (1.5 days), and I didn't manage to secure a victory, mainly because of Aislinn, who was buffed by the new rules. Both paths led to villages; I cleared a goblin outpost and moved up to a lift. I didn't dare to attack the archer's guild without mana, and there's no sawmill. Aislinn is rushing to take a village-rampart, while my army has captured an empty dungeon. On day 116, I got lucky and found a hidden Veins of the Earth resource. I had just enough troops to take the resource: 2 flies, 4 gnolls, and 22 lizardmen, and I was also short on money. On day 2, I cleared the archers, and the only path led to 2 portal exits. I decided to take the hives through the off-road, and I kept going until the end of the week. I made almost no mistakes, except for sacrificing my mind skill to level up my earth skill. On day 13, I went through a one-way path to a Necropolis computer. It had 6, 6, 12, 6, and about 40 Veins of the Earth, 50 lizardmen, and Luna at level 10. The opponent saw this and surrendered.
Now it's time for some epic fails.
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