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Winter 2014. Automated submission of seasonal reports.
There are only 2 medium-length paths (1.5 days) from the spawn point; I didn't manage to complete it only because of Aislinn, who was buffed by the new rules. Both paths led to villages; I cleared a Goblin outpost leading to a lift, but I didn't dare to attack the Archer's Guild without mana, and there's no sawmill. Aislinn is rushing to take a village-rampart, and my army took an empty dungeon. On day 116, I got lucky and found a hidden Viv lair. I had just enough troops to take the lair: 2 flies, 4 gnolls, and 22 lizardmen, and I was also short on money. On day 2, I cleared the Archer's Guild; the only path led to 2 portal exits, so I decided to take the Hive through the off-road path, and I kept going until the end of the week. I played almost flawlessly, except for sacrificing my mind for Earth skill points. On day 13, I went through a one-way path to the Necropolis computer. It had 6, 6, 12, 6, and about 40 Vivs, 50 lizardmen, and Luna at level 10. The opponent saw this and surrendered.