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"Newcomer-2014. Winter"

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#303
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Stomper
The thing is, on Jebus Cross there are plenty of (though I admit it might seem plentiful but actually isn't) weakly interdependent random elements, and the central limit theorems haven't been repealed, so overall the deviation from the "average distribution" isn't that significant. On the other hand, sometimes they turn out to be "quite strongly" interdependent. (for example, a poor respawn but a bunch of good goodies nearby in the treasure zone, yet a very nasty GO which is either broken through with heavy losses and the subsequent inability to claim the goodies, or isn't broken through, and the opponent takes the goodies.)
Also, on Jebus Cross it's often enough to assess your respawn, which is more or less feasible to do on the first few days, and simply count on entering the treasure zone, assuming that the treasure zone will have what you need. On SMKA, however, the contents of secondary zones and native treasure zones, which are impossible to assess in the first few days, have a strong influence. The result may be a rich respawn, but everything else is worthless, and it's a fail.
All this is IMHO, of course.
And what do you think about the option that you simply ran in the wrong direction? Just like on any template, the neighboring treasure zone is full of goodies?
Здесь, в этой великой стране, твой член не становится длиннее, если у тебя есть автомат.

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