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HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

#2917
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The existing limitations are reasonable; diplomacy and special necromancy are imbalanced.
If you haven't noticed, no one changes everything. That's what Warlords, HotA, and others are for.
But who will decide what is allowed and what is not? The Warlords players also think they are right. That's why my position is "if it works, don't touch it!"
GG?
If there's no willpower to push through, then yes. As a penalty for unreasonable use of the restart (don't be greedy).

Added 3 minutes later
Dirty_Player
There's simply a line between fighting the map and common sense. For example, when on a small map, you have only one path to the main city, and the secondary paths are swamp, tower, etc. Then fight the map. One-way paths are the same, only they are harder to restart because they are discovered later. It's very pleasant to enter a swamp area and find a path to a single exit, but it's not very clear where to find the entrance. But, to be fair, this is not a problem with the game itself, but with the templates where there are 100500 zones, and the player who starts playing these templates should understand what they are getting into.
That's correct. But a single exit in a difficult area happens in less than 5% of games, and if there is a choice - to simplify the game or leave some of the unplayability, I doubt which of the two is worse.
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