On turn 112 broke through to a grass secondary - there's Castle there.
Running around the respawn, collecting freebies, clearing the secondary with Solmyr and leveling up (got Earth magic), looted a scroll behind the gnomish dwellings, picked it up a few days later - it's Town Portal.
Decide to also build Cavaliers on the first (ended up with only stables, didn't have enough wood and gold).
It turned out one road was missing.
On turn 116 I send a chain deep into the respawn to loot resources for Mages and Nagas. In a scout hero fight, the Thieves get lucky morale and kill all the gargoyles, as a result I have to attack a pack of Imps with just gremlins, ended up losing about 30 of them.
On turn 117 I return the army via the chain, buy all the Nagas and go take the Dwarf Cottages, Crypt. Gold becomes sufficient for buying everything, the Nagas get a Fort.
Use the View Air spell to see where the opponent is, in perspective I need to go make contact.
On turn 123 Solmyr in the corner of the secondary hits a Pandora's Box for a pack of Energy Elementals, but it gives 45 Halberdiers.
Solmyr catches the View Air spell, before leaving the respawn, on a roadless path I reveal a boost artifact for Air Magic, try to take it from a horde of Magogs with 4 stacks of Nagas and singles, they kill 2 :(, but there is a chain artifact for 700.
I break through to the secondary, there are blockers, I have to fight a stack of Champions. I get onto the road.
I chase away the opponent's scout heroes, take the secondary - Rampart, head towards his main, start taking everything.
On turn 134 I take the last castle, the opponent retreats into the treasure zone. I stall with Solmyr, meanwhile at home a level 4 Mage Guild is built - I can use Town Portal.
Then some stalemate until turn 142, when the opponent comes out of the treasure zone over the mountains and takes Rampart back. I had a chain set up to loot a Pendant against Lightnings and a Cape, I frantically prepared to take it, hoping the opponent didn't reveal it. In the end all plans were ruined, I just try to chase the opponent's scout heroes away from the dangerous artifact.
Solmyr is in the treasure zone, trying to level up Earth Magic. With difficulty I kill 100 Minotaurs for a box and a Dragon Fly Hive - there's 20k gold. Then 40 Black Knights for a Library and a box - there's also gold, 15k, but Earth Magic finally advances.
The opponent runs towards his own main, I Town Portal there, sit in the castle. The Naga stack stays on the road, I check with scout heroes - magic is allowed, there are 500 Skeletons.
I attack with Solmyr, a war machine for 1000, minus half the skeletons. The opponent buys peace. I run towards Rampart, and a scout hero from the bushes reaches him, stealing Solmyr's purse.
On the next turn I can't take back the castle secondary from the opponent, gg.
Thanks for the game.