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I finally explored the map several times. It has an amazing quality – it can appeal to fans of the 5th installment with the most diverse tastes. Both for those who simply decided to take a look into the magical world of sorcerers, and for those who want to engage in serious battles with the enemy. The map harmonizes exceptionally well with the plot. An abundance of inserts from very high-quality cartoons creates the necessary atmosphere. The terrain and geography are just right. The map reveals an incredibly wide range of strategies (and hero development) to the player. The balance of power allows you to choose the difficulty level already in the game. If you remove the joining demons and reinforcements, it will turn into a pleasant walk, and victory will be inevitable. Hardcore fans will not be disappointed either. Throw away the crutches in the form of demonic troops, and use the Red Army. You will step into a land where streams of sweat mix with rivers of adrenaline. The path to the top of victory will lie through the ravines of despair. You will face battles where even a single peasant is worth a lot.
A few, not exactly criticisms. Guarding the Northern Cross is very troublesome. You cannot teleport to the city, and the AI "gives up" Orlando surprisingly easily. His army does not grow, although "yellow" heroes with a horde of troops are running around nearby. But, none of them consider it necessary to somehow prevent the "blue" from taking the city. Although, as a mutual favor, the "blue" sometimes defeats Orlando and leaves without capturing the city. It is often problematic for Nimues to intercept such raiders due to the presence of shipping.
I never managed to complete the prophet's quest about the mines. On the one hand, this is again related to the possibility of the "blue" landing from a ship in the deep rear, and on the other hand, the mines are intercepted by the "yellow" – that's the end of it.
Also, behind the gates, in front of the 3rd Castle, I encountered groups of red troops – they joined. Perhaps that is why renegades were noticed in the AI's army, and not only because of the fort. On the map, the resource guard is random, but if it turns out to be "red," it somehow joins. I never managed to see the AI having "red" troops even once. There were options that the fort was cleared, but I did not encounter mixed grades.
Heroist
By the way, it's interesting why no one had this error in the competition...
I went through it 4 times – this bug never occurred. 3 times on the competition map, 1 time on the last one (1.0.3). 2 times, I didn't have Orlando at that point ("blue" defeated him).
NİKOLAY
Yeah, you can't please everyone.
That's true. In general, some pitfalls with this call have begun to appear. The option of receiving reinforcements from RedHeavenHero (virtual garrison) from the player's point of view is very good, convenient, but from the point of view of implementation, I will support Heroist, it is extremely complex.
masgak
I'm not that good of a player) and without an army, where can I go?
Anyone can become a good player, the main thing is not to be lazy to learn and not to forget to think. Especially when something is not working out.
masgak
why is there this extra running back and forth?) while I was running, the castle was captured 10 times
This is the question to ponder. I assure you, the castle cannot be captured, even if you take all the reinforcements.
Player100
Dispel my doubts: the main hero has a reduced chance of logistics appearing.
-Dispel your doubts! :smile16: (dispel). Logistics always appeared for me on the 2nd-4th level, it is impossible without it.