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#264
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RaiseTheDead
A very brisk surrender. 120 Troglodytes from the start. Two roads, both leading to secondary towns. GO on roadless terrain.
On 112 I take the max Dwarf Cottage without much trouble.
On 113 I capture my native secondary town.
On 114 I take the pre-max Dwarf Cottage. Also, from the lookout point, I see part of the treasure zone. And there... a herd of cows is grazing near an external dwelling of devils, a scroll, and a Dwarf Cottage. Theoretically, that's 4 devils by 121, and with money there's no problem at all. I put Shakti in the Castle to build a guild the next day hoping for a blessing. During the opponent's turn, I'm deep in thought about whether it's worth messing with them. I could easily get crushed. Then again, with a blessing, a whopping 5 cows depart this world from a hit.
On 115 I build the guild; of course, there's no blessing in sight. I think, fine, I'll at least try to break through the treasure zone guard. And also the gold mine and the refuge, maybe luck will smile on me.
On 116 I carry out my plan and set up for a split on those very cows. In the refuge sat two Wyvern Monarchs. With some beer, it should be doable.
On 117 a blessing is found in a scroll that I didn't have time to pick up due to a dire shortage of wood, and it turns out there are 25 cows. Murphy's law in action. It's too late to change course; the money has been invested in a Manticore. Shakti sets up near a Dragon Fly Hive in the starting zone and plans to break through to yet another secondary town.
On 121 I buy Dimar with three stacks and an additional 5 Manticores. All of this is brought in, and a mini Dragon Fly Hive is taken. Sadly, it's a small one. I break through to a secondary town and see a bugged passage to the opponent along the road. I move closer to it but have the sense not to rush ahead.
On 122 I capture a secondary town with a scout hero. And the scout hero isn't just any hero — he has a scholar. I build a guild and get Slow, which I was sorely missing. Shakti's Earth magic was already Expert by then. I abandon the idea of passing spells to Shakti; it's too far to go back. I hope there won't be any contact with the opponent. I took a very risky move. I burst into the opponent's territory and find a Dragon Fly Hive behind a pile of Master Genies. I stay not far from it.
On 123 I teach Shakti Slow and take care of the genies. The Dragon Fly Hive is, of course, mini again. For some reason, I also decide to take a Dwarf Cottage, which is also mini. The enemy is holed up tight in the Castle, with absolutely no signs of life from them.
On 124 I'm one move short of attacking the Castle. Classic. I ask myself again, what did I need that Dwarf Cottage for?
On 125 I attack the Stronghold. My army is 2 Wyvern Monarchs, 5 Manticores, 8 Wyverns, about 90 Troglodytes, 34 Evil Eyes. My opponent has an unleveled Loynis with a second week's growth. I kill everything without much trouble. A surrender follows.
Thanks for the game!
I confirm. Unfortunately, I couldn't put up adequate resistance. There were two losses. One on 113, while breaking through to a secondary town, against serpents. Another on the second week, losing 2 horses in a max crypt.
Thanks for the game.

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