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I don't think it's fair to call it an unsuccessful experiment.
It's more like a revolutionary idea, and whether it's good or bad is a matter of personal opinion.
Overall, the variety has increased compared to other parts, but not always for the better.
Personally, for me: (positive innovations)
+ hero on the battlefield
+ magic and skills are divided (by schools)
+ choice of development path in the castle
+ other innovations
(failures)
- army moves without a hero
- a lot of potions and elixirs (could be fewer)
- reduced number of castles
- few monster buildings (out of eight, you can choose three, and two are mandatory)
- no unit upgrades
- small income