Skip to content

Favorites, to battle! - 6 - The Battle of Favorites! - 6

#1252
Auto-translated
5.02.2014 Palach HP (blue, swamp, Tazar, Tazar) def Dirty_Player (red, Dungeon, Shakti, Jabarkas) 135 smka
I took 2 restarts due to very bad draws and asked to generate the map myself next time. I hadn't moved yet, but I saw a Griffin Conservatory and an external dwelling of bulls. The opponent said he was already at the respawn and was going for a meeting re. No problem, my gen gives bait for the opponent (in the form of lv3-4 Griffin Conservatory, external dwellings of cats, and huts with loga) and yet more luxury for me.
Week 1. Lizardmen are built, plenty of money, there is an external dwelling of bulls and a Griffin Conservatory at the respawn, as well as a Dragon Utopia below the respawn and a hut with air. GO goes into the metro, and on my side are Wizards, but there are also 3 roads with breakable guards. I capture 3 secondary mines (ramp, conflux, ramp). The last one, farthest from him, shows an exit into a swamp treasure zone. There's also a lv3 Griffin Conservatory, a market, and stables. From the conflux, I broke through a passage into the treasure zone, and at the entrance there is 1 Dragon Utopia. In a turn, I'll already see a second one. Also, next to this entrance, there is an exit to the opponent's respawn. From 1 secondary mine (ramp closest to the opponent), 2 entrances are visible: 1 to his respawn, another into the treasure zone to a monolith, and further a Griffin Conservatory. End of week 1: I have Mullich with expert Tactics and Leadership, an art +1 speed and Taz with expert Defense and Air, as well as a built 1-7 in the castle with an external dwelling of cows, and enough money to buy almost everything.
On the second, I played very safely and almost got caught out. I scouted 2 more in the swamp treasure zone, which is completely mine, but 1 exit from there is from the lower ramp and has a Dragon Utopia right there, and another exit from the upper ramp also has a Dragon Utopia, but that ramp turned out to be very vulnerable to the opponent. I also took 2 Griffin Conservatories, which gave a total of 7 angels, so I decided I didn't need to go take a 3rd one. But I had to decide something; I couldn't rush either, even though I saw my army was much more impressive. I decided to play it safer and almost lost. I started buying resources for upgrading bulls and for purchasing, and positioned my heroes so that on day 131, 2 Dragon Utopias in 1 treasure zone, where the exit is from a flank and is adjacent to the opponent, and 1 Dragon Utopia in my own zone, would be broken. But on day 131, the Barbarian Jabba jumps over the rocks and kills Mullich, who I thought was the papa and was preparing for the run. It was especially frustrating that I hid him in a ramp; I could have bought him out on Tactics. I regretted not firing the scout in the treasure zone. The next turn, all the brethren are brought to Tazar, and thanks to the striking stacks of 22 gr bulls, 5 hydras, and 7 angels, they take 2 Dragon Utopias in the adjacent treasure zone, and then a third one, giving stats, wings, and KZ. Seeing Taz's stats, Jabba decides to take the far Griffin Conservatory and run off somewhere else. Then I devour 2 Dragon Utopias with noobs and 1 with Taz, getting the red orb of shackles and more stats. After that, I began pursuing the opponent, and upon receiving information that the swampers have the red sphere, the troglodytes signed a capitulation.
Notable fact: if GO had been a bit easier on that side, rather than taking 100 king-cycles on day 131, it's unknown how all this would have ended. But as it was, after taking the Dragon Utopias, the Dungeon had almost no theoretical chances left.
Thanks for the game.