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Season: "Winter 2013-14". Online games for rating (reports, discussions).
04.02.14 Nestor86 (red, Rampart, Kyrre, Kyrre) def zoog (blue, Castle, Valeska, Valeska) 6Lm10A 123 Immediately near the castle a stable. I split into 4 heroes taking Kyrre, a treasure chest, and advancing Logistics on day 1. The respawn is fat. Along the way I passed through and took the double. Capturing the Rampart of the Purple Rampart player. There's an external dwelling nearby. As a result, by day 1 I have horses in the Citadel and dendroids in the Citadel with the external dwelling. On 121 I bought a book, have Advanced Haste. Took 2 Medusa dens, 8 and 10, and a Dwarf Cottage, 20. I break into the underground treasure zone, the opponent is already there. On 123 he attacks and capitulates. GG. Thanks for the game!
I still can't stop assessing the layout by the roads rather than by the initial spawn. I got 28 archers with the upgrade, a speed artifact on the surface, a road to the underground, and a block of 45 griffins on the second week, half the respawn with mines behind the wall. The block was broken through, but the road once again went into a dead end and got blocked there, and on the first week I had to run like a rat in a maze between blocks — and I could feel I was heading toward the opponent. On the last moves I found planks for the stable. On week 2 there was an option to break through to 2 Griffin Conservatories 2 days' travel from the main (but I'd have to spend 2 days breaking a passage back, which couldn't be done on 11), but following an old Papal advice I decided to establish control in the "center" on H+L. Of course, Crag Hack pops out from under my side with a seemingly small army; instead of transferring troops home I decided to attack, but there were 20+ dendroids under Haste