03.02.2014 The_ (red, Dungeon, Shakti, Galthran) + Amiloo (brown, Necropolis, Moandor) def cuc9ctblu (blue, Fortress, Tazar) + shameonyou (green, Conflux, random, Luna), Teamwork, 121.
First, our opponents reset us with a very strong layout, spawning many Conservatory boxes, Hives, but they didn't capitalize.
Then we take our own 111, considering the roads weren't great and the striker, whom Misha took as starting hero 3 times in a row (Mr. Lefish demanded too high a fee for using Galthran as a starting hero) ((previously there were two resets due to bugged generations)), still didn't live up to expectations and didn't break the main opponent on the first day. In the end, we at least settled on Moandor.
111. Galthran comes in, we decide to necromancy from two directions, and feed all the bones to Gosh to make him the daddy. Gosh takes a Dwarf Cottage, an experience chest, grabs advanced Logistics, Dimmer clears archers for peppers - Gosh's day ends with 2600 MP, three Conservatories found on the respawn. Misha on his turn shows how to expert Necromancy and refuse Earth, finds a Conservatory and an amulet +5% Necromancy.
112. I check the first Conservatory (2-4), check the second (3-4), the third Conservatory is very far behind the rocks, I take an external dwelling of Minotaurs for now, Gosh necros on small guards, Misha forces me to refuse Earth under threat of I don't remember what and forces me to take advanced Necromancy. Moandor hits the Dwarf Cottage, necros slowly.
113. We build a chain to transport all the meat to Gosh to take Conservatories, Gosh meanwhile picks up stat boosters, clears a +3 breastplate, necros through thick and thin. Gosh ends his day on a Conservatory 2-4, which was already checked - a two. Amiloo on his turn does a feed in the form of 200 bones (another necro-second in the center) and finds another Conservatory at home (2-4).
114. Gosh breaks two Conservatories 2+3 Angels, with the loss of a small chaff of Dwarves and Eyes. Bones counting converted Troglodytes: 350. The entire army with artifacts travels to Moandor for his two Conservatories. Vidomina takes a level 2 Conservatory, Moandor breaks through a Conservatory behind a block, it turned out to be a level 1, the army still won't return to me, so a chain is built to the Dragon Utopia, and Moandor runs deep into the respawn to gather more bones.
115. Galthran clears two chests, hoping for experience, but one has an artifact, the other 500 experience, oh well, he stands before the Dragon Utopia with a speed of 3k MP, and right behind the Utopia is the main opponent through a portal. Misha returns all the loot right next to the Utopia, with artifacts to boot (+4 chainmail, +4 shield, +2 morale, +2 luck, +1 speed skull, +2).
116. I enter the Dragon Utopia with almost no chaff, 8 Dwarves, 8 Zombies, 4 Minotaurs, stats 9-9 I think, 0 mana, 8 Angels, 450 bones. The Utopia is a level 3, they eat 1 Angel and 70 bones, give generously: a bag, red morocco boots, Captain's Hat, and a necklace +3+3 spell power knowledge, a bit disappointing. I split into the dungeon, make 160 mana, split into the center, stand before the golds with a speed of 3.5k MP (the boots were picked up just before the Utopia). Misha picks up an external dwelling of Dragons in the adjacent zone, for the first turn (it was assumed there would be Phoenixes, and we had +1 speed and wanted to send Ghosts against the units), builds Mage Guild level 3 - they give Animate Dead. Tazar is very concerning, clearly already in the center, with stats 12-17-8-8, but we have the Captain's Hat, so Misha diplomatically offers the opponents to surrender, kindly informing them in General chat. Quite unsportsmanlike, you can't demotivate like that, but oh well.
117. I gather a Conservatory through the chain, they give 2 Angels, a grade of 360 bones, I relearn Lightning from the guild on Gosh, at the cost of splitting a scout hero on a dragon from the external dwelling :), chaff 0, I break 9 golds with a loss of 70 bones, and then 82 Minotaurs, already without losses, because Oil was leveled up. In the treasure zone: boots +2 all, sword +5 all, shield +3+3, I break through a box in front of the central Castle, but don't have time to take it. Mage Guild level 4 gives Meteor Shower for the future.
On his turn, Tazar hits the Dragon Utopia, flies to the Castle, sits to refill mana, for some reason ignoring the box, although even with a scout hero, even if Tazar had no MP left, it could be easily taken, but he chooses the Mage Guild to refill mana instead of the tavern.
121. I bring 52 graded skeletons from the bought-back heroes, take a box for 20k experience, take expert Sorcery, we decide to outsmart Tazar and buy back, hoping for Mage Guild level 5 and another doubling of mana, that would be 300+ mana. Army: 9 Angels, 320 graded bones, chaff bones. Stats 16-16-18-150 mana, Tazar 9-29-8-80 mana, 31+1 Monarch, 7 Angels, 15 Imps, 8 Gogs, 1 Serpent Fly, 1 Hydra of House.
Immediately bolt into the Angels for 530, followed by Oil, meaning he most likely has no attack magic, in the end, after Shield from Tazar, damage to him barely passes (300+ graded bones killed half a Hydra), but Galthran also endures all incoming damage very well (there was no weapon), the 530 bolt ultimately kills Tazar, with a loss of 8 Angels and 50 bones - gg wp. As someone noted in the chat, that's some pretty good outsmarting (quote).
Thanks for the game!