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A program for calculating the strength of the guard on random maps in Heroes of Might and Magic III, called H3CalcGuards.

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i.e., I roughly understood the dependency for myself: on respawns 4\10\2\1\1, in treasure zones 4\7\3\3\3. It's rough, of course, but the main idea is clear.

Next, how to explain the fact of generating 2 stables or 2 lookout towers on the same respawn? I understand this is a generator bug, because I've seen a straight-up multiplication by 2 on a respawn. I.e., guards of 2 Naga guards or 2 Imp familiars or Dragon Utopias almost on top of each other.

Next, regarding caches. So it turns out that, using the example of the same Jebus Cross, if there is another zone with your respawn, the guards of the caches increase incredibly? Almost by 2 times. 1\5 and 2\5

I overcomplicated the 8 Rust Dragons; there were actually 6 of them. Thanks to The for the saves.