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A program for calculating the strength of the guard on random maps in Heroes of Might and Magic III, called H3CalcGuards.

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#93
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Bug with army dependence on the game week. Most likely related to incorrect growth rounding. According to the program, on a standard ГО at 45k, the number of megadragons does not increase, but in reality it does. For example, with rust dragons, if at week 111 there were 1-4, then by week 141 it was already 5-9, and at week 331 it was 10-19. But the funniest thing is the Archangels at month 20 — according to the program, it will be:
6.25%: Archangel: 9
12.50%: Archangel: 4000
18.75%: Archangel: 4000
25.00%: Archangel: 4000
18.75%: Archangel: 4000
12.50%: Archangel: 4000
6.25%: Archangel: 4000

And another thing.
Do I understand correctly that there cannot be more than 100 of any monsters on the map, and 100-249 means a max of 109 at week 121, 120 at week 131, etc.?
Do I understand correctly that there are a maximum of 3 Pandora's Boxes with troops in the center of Jebus Cross, and in general on any resp?
And is there any dependency in the probability of Pandora's Box drops for magic/troops/experience/gold? Like the standard 30/30/30/10?