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One for all and all for one - 2

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#953
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Ominous1
Group C.
Mauritian Dodos - Plan B
Game 1
25.01.2014 Ominous1 (blue, Tower, Torosar, Kira) lose Lim4 (red, Stronghold, Gunnisson, Crag) Anarchy 136
The town's blocks were a bust, I sat for 1.5 weeks saving up 500 gold each for gremlins and a 2nd hero. The plan was to hire Kira, who appeared in the tavern on day 2, try to pick up neutrals, and also build a Mage Guild. But, naturally, due to the pitiful army strength and lack of gold, the neutrals told me to get lost. And there simply wasn't anything to build the Mage Guild with. Surrendered on 136.

Game 2
23.01.2014 Ominous1 (blue, Stronghold, Tyraxor, Gunnar) def Lim4 (red, Fortress, Stig, Müllich) JC 131
Collected an external dwelling of bears at the respawn, a couple of Pandora's Boxes for experience, and one for 50 wolves. Made a dash to the center on 122, right next to the GO there was a Castle and opposite the opponent's GO; nearby a passage to the treasure zone via sands, no roads at all. So I sent Gunnar there without Pathfinding. The next turn Lim4 comes out, sees this layout with the treasure zone, takes the Castle and runs off to capture my towns. Over the next 3 turns I collect 12 Chaos Hydras in the treasure zone, a Helm +10 and КЗ; cast Town Portal to my village, double mana at the Oasis, transfer the army to the weak hero, and he takes the main back; the opponent runs to his own side. Then I gather 3 home Dragon Utopias, run to the 4th, and Lim4 surrenders.

Thanks for the games.
Game 1
On Anarchy, the luck followed casino rules, like for a beginner) Native heroes, Crag among them, Ballista available, a Cap of +4 right in the cart, two external Goblin dwellings and one Orc dwelling at the respawn, as well as two Griffin Conservatories and two Arenas. Hero leveling was excellent. Bears were blocked on the first turn. I planned to build Arch Devils in the secondary town to break through the GO with minimal losses using those same Arch Devils.

Game 2
We played well, just lost...) A GO of 98 Cyclopes and 6 Fairy Dragons. The opponent was already in the sands, a Logisitician to boot, and with 4 stacks of Hydras)) After an attempt to rattle him by taking his main, I sent Müllich home to take a Dragon Utopia. There, unsurprisingly, I got a Captain's Hat, Magic Resistance Boots, a Pendant of Negativity, and Ribs which I already had... Blue already had Town Portal, and we had no such prospects and a weaker army. GG

Thanks for the games.
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