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It has indeed become somewhat better now:
- there is now a teleport with an exit to the Castle, which is very convenient, as it saves the hero's time and energy when returning from the Dungeon;
- the city portal allows you to speed up the Walkthrough; otherwise, you had to go to the underground level, and then bring reinforcements with other, weaker heroes.
Regarding Necromancer:
it still isn't a solution. When playing as Necromancer, two heroes are created: one starting hero with Necromancer skill, and the second main hero is taken from the tavern. Both are developed, then the main hero runs to the enemy's lands, and the Necromancer stays to create skeletons. Thus, when the main hero returns with an artifact, he receives a large number of skeletons. It still gives a significant advantage, as even without leaving the starting zone, you can calmly create 1k (or even more) skeletons, plus the skeletons bought from the Castle.
Therefore, it is probably still necessary to somehow prohibit Necromancer.
Options:
- a complete ban on the use of heroes with the Necromancer skill;
- a ban on Necromancer level 3, or level 2;
- a ban on Necromancer after visiting the Keymaster tents (I think this is the optimal option; that is, when both Keymaster tents have been visited, Necromancers are either removed or used in a chain to collect resources and transfer troops);
- a global solution to the problem - a complete ban on playing as Necromancer.
It would be interesting to watch or simply read the Walkthrough of this map, not as Necromancer, but by such masters as Dirty_Player or Lider1, or RiMpel2.