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Group F
We had a significant restart: both of us chose all our restarts + on my side there was a restart on one road to GO + a restart at the meeting point. As a result, the middle roads collapsed, with a huge respawn, but the only interesting things there were crypts and an external dwelling of spears. For my main, I chose Pasiss and didn't regret it: at level 4 he picked up Earth, and from a prison on the respawn I pulled out Arlash with a Ballista, which ended up helping a lot to break through blocks. The roads were very winding, so I only reached the secondary (which turned out to be native) by week 2, but with stats around 11 11. At week 1 at home, horses in the fort. At the secondary, I immediately hit a block of 120 Fire Elementals behind a Shield +6 and a scroll. I killed them, stupidly losing 1 horse + a few spears and the Ballista. At the secondary, I also found a Cloak of Velocity +2 and Ribs behind a horde of Pits. I leveled up Pasiss, collected money, took the Medusa Hovel, a Ring of Life +1, meanwhile I sacrificed 2 horses against the Pits (there's GS there). On day 127 I killed the Pits without losses and broke through to the main to replenish mana (the Mage Guild has Slow, Expert Earth). On week 3 I broke through to the Dungeon secondary (the guard was 80+ Gogs, so I didn't risk it earlier), there are 2 Naga Banks, I took them and thus significantly improved my economic situation. I captured a prison with Papist Aeris with Expert Scouting + a Telescope was captured earlier. From the Dungeon secondary there are 2 exits to treasure zones, in one (underground) I immediately used Aeris to reveal a Shield +4 All and a couple of clue artifacts, the other treasure zone on the surface was native! Encouraged, I immediately went underground, took the shield and a clue for 8 Vision (the second clue was behind Wizards — I didn't go for it). Then I started clearing the native treasure zone, which turned out to be quite tasty. Right at the entrance I leveled up Air magic (yes, Pasiss leveled up well, eventually got Air, although at the start I was pushed Leadership and Wisdom through a Scholar, and I was starting to worry) and broke through 50-99 Archmagi, behind them a box with all level 5 spells! Also revealed KZ for 5-9 Archangels. I hung around in the treasure zone for all of weeks 3-4 (it turned out to be huge). But, unfortunately, without Dragon Utopias. However, I took 4 external dwellings of Angels, 1 of horses, Shackles of War, a Potion of +2 HP, 3 Hives, a Library, and, of course, KZ. Then with full control it was a matter of technique: I doubled my mana, went into the underground treasure zone, where the clue was behind the Wizards, took it, the next turn took a Dragon Utopia, which gave complete junk, nearby Boots and a Pandora's Box with 30 Ghosts. All this time I kept control of my opponent through scouting, since he also had double, but he sat in his underground treasure zone and no significant stat growth was observed until week 4, when he took a Dragon Utopia with stats. After the junk Dragon Utopia, the next turn I cast Dimension Door to another one, near it a box with 15 Power Liches, and next to the Dragon Utopia a stack with 50-99 Monks, 5+ Hydras, 100+ Greater Basilisks, and singles. I took the Dragon Utopia from right under his nose, but didn't dare attack; I had a strong advantage in magic (Implosion for 2k+), but I feared Chain Lightning, and it turned out my fear was justified. I flew home, bought everything, upgraded everything I hadn't upgraded, meanwhile the opponent ran ahead, just to make it easier for me to attack. On my turn I trapped him with Shackles of War. In the final battle, the Flaming Lions looked formidable, but besides them the opponent had nothing special; I had to endure 1 round when the Gogs removed the retaliation, blocked the Marksmen, the Lions rammed into my Flaming Lions, and the Basilisks cast Forgetfulness and halved my shooters. But then the Champions blocked the Basilisks, I piled everything on the Monks and GG.
Thanks for the game!
I confirm. Money-wise it turned out decent, I ran around shaking down crypts; the blocks were very sad. On the second week, with a loss of Vision, I broke through Archmagi in the Dungeon, where there was an Inferno zone, bought Tazar's spell book there, got Earth magic, took Air from a Witch. The leveling was excellent, but the tough blocks plus the lack of anything on the respawn oppressed me. The first two weeks I just ran back and forth, took a Gold Mine, built Hydras (the castle was built in the first week). On day 131 I broke through to my native secondary through 20-59 Water Elementals, Fire Elementals, and Rakshasas, which were stacked together. I went into the treasure zone, took 1 Hive there, went into another; besides Hives, there was nothing interesting, so I went to take a Dragon Utopia. The Dragon Utopia gave a Regrowth Ring, a Red Sphere, a Shield +3, and of course the Captain's Hat. Encouraged by such a Dragon Utopia, I went and took a second one, shook down all the Hives, gathered 56 Vipers, and decided not to drag it out further, since the game turned out very long. I decided to meet my fate face-to-face, hoping for the Red Sphere and keeping an eye on the opponent's stats. From the overview I saw he had fewer than 50 Vipers, which also gave me hope. In the end, right from under my nose, the opponent cleaned out the Dragon Utopia, flew away with control, and then the outcome was clear. The final game was clear from the start, since Tazar had no Attack, but I fought to the end :smile13: Thanks for the game! My many mistakes and the opponent's native treasure zone decided everything.