Two questions: what is the Inquisitor's prophet spell called? (I didn't see it... or is it a blessing that increases maximum damage?).
And regarding the farmers: I upgraded 286 Landlords + Peasants on a new week, and I put 300 Landlords in a separate stack – the game didn't accept it! (I had to just gather Peasants).
P.S.: It's interesting who will win – the cheater Rolf or me? XD
Well, I don't remember what it's called – it increases the minimum damage a unit can inflict.
Did you put 300 Landlords in one of the city garrison slots? That's strange; it should have worked.
I hope you still win.
I got through the most difficult part of the game without killing the Necromancer (I didn't want to waste time, and I didn't know about the bonus – an increase in troops), but with diplomacy + the Leadership Crown – the most powerful way to fight against enhanced AI in long-term maps, allowing you to classically overwhelm with numbers (or successfully counter a large number of enemies). Dark magic is not extremely necessary under these conditions. With good, strong troop stacks, it can be replaced with summoning magic, and you can play defensively, hiding in the Castle, destroying the Ballista first, and then with one shot (or impact magic) destroying the ammunition cart (note that Dwarves have very few arrows, so without the cart, they quickly lose their combat potential), even if the AI breaks through the wall, the entire space inside the Castle must be filled with troops placed correctly – so that flying units have no room to move. This is easy to do without summoning magic, and even easier with it – place crystals and walls of swords on the free cells. At the breach in the fortifications, place a wall of swords or a Phoenix under a light magic spell – regeneration. As a result, the AI's troops are inactive at the walls, unable to push through the narrow passage into the Castle with their might. The main thing here is to have archers. The AI is programmed to often make its first ranged attacks with its most powerful units (Chain Lightning, etc.) specifically against them. This is where luck comes in. You'll have to either replay the battle many times, waiting for the AI to randomly choose a different target, or use dark magic to push the units out of the way (Dominate, Berserk, Blind). Preserving your own archers and quickly destroying the Ballista is the basis of defensive tactics in the city.
Yes, you can do it that way. The only real problem there is the sixth-level Dwarves – but they can be defeated with combined efforts. I'll just say that mass light buffs are still very useful on this map – just the Dodge skill alone is worth it – you can avoid the first attacks with almost no losses. However, the "Shot" of the Jarls seems to deal magic damage... Or not?