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I can suggest a "xcom" mafia game.
The action takes place in a city that was attacked by aliens.
City
Mayor.
Features.
Mayor: double vote.
Doppelganger: the first assassination attempt fails.
Weapon: none.
Status: human, good.
Police Chief.
Features.
Bulletproof vest: if he is killed by someone other than a Muton during the first assassination attempt, the Chief is resurrected but is considered killed for one night.
Reaction speed: deprives his killer of a vote and an action for one night with a 50% chance.
Action.
Check: checks the status of Good/Bad.
Statistics: compares the status of two players.
Weapon: stun gun.
Status: human, good.
Police Officer.
Features.
Self-defense: kills his killer.
Action.
Check: checks the status of human/alien.
Protection: dies instead of the target.
Weapon: pistol.
Status: human, good.
Doctor.
Features.
Scare away the killer of his target.
Learns the status of his target.
Action.
Treatment: blocks the target's action.
Resurrection: (once per game) resurrects a killed player.
Weapon: none.
Status: human, good.
Homeless person.
Features.
Scare away the killer (except for XCOM members).
Action.
Surveillance: learns the status of the target and scares away its killers.
Fight: blocks. If he attacks a Muton, he dies.
Weapon: pocket knife.
Status: human, bad.
Resident (4x).
Status.
Human, good.
Xcom.
Isako Sato.
Features.
Leader.
Double vote.
Action.
Assassination.
Shoot on the run: once per game, blocks all actions aimed at him and kills several targets and everyone who came to them.
Motion scanner: checks the status of human/alien.
Weapon: shotgun.
Status: human, bad.
Dwight Homburger.
Features.
Armor.
The first assassination attempt fails.
Action.
Assassination.
Suppression: blocks.
Fragmentation rocket: kills the target and everyone who came to it.
Motion scanner: checks the status of human/alien.
Weapon: machine gun.
Status: Human, bad.
Olga Varyagova.
Features.
None.
Action.
Assassination.
Headshot - kills through armor.
Weapon destruction: blocks the assassination action.
Motion scanner: checks the status of human/alien.
Weapon: sniper rifle.
Status: Human, bad.
Junko Irono.
Features.
None.
Action.
Assassination.
Resurrection.
Long-range shot - blocks.
Motion scanner: checks the status of human/alien.
Weapon: assault rifle.
Status: Human, good.
Oleg Bondarchuk.
Features.
Infection.
He turns into a zombie on a random night.
Action.
Assassination.
Motion scanner: checks the status of human/alien.
Weapon: assault rifle.
Status: Human, bad.
Aliens.
Ethereal.
Features.
Psi-shield - the first assassination attempt fails.
Double vote.
Action.
Assassination.
Rift - kills the target and everyone who came to it.
Mind control - turns the target into a psi-zombie. Sends actions for him at his discretion.
Weapon: psi-power.
Alien, good.
Muton.
Features.
Armor.
Action.
Assassination.
Suppression.
Call of blood: performs 2 actions per night.
Weapon: plasma rifle.
Alien, bad.
Chryssalid.
Features.
Armor.
Action.
Assassination.
Infection - turns his target into a zombie.
Weapon: claws.
Alien, bad.
Sectoid.
Features.
None.
Action.
Assassination.
Spit: the victim dies the next night.
Weapon: light plasma rifle.
Every night, changes the status of Alien, bad to Human, good or vice versa.
Sectoid.
Features.
None.
Action.
Assassination.
Weapon: plasma pistol.
Status: alien, bad.
Zombie.
Features.
None.
Action.
Assassination.
Weapon: teeth.
Status: human, bad.
Psi-zombie.
Features.
The features of the role are preserved.
Action.
Assassination and action of the human role under control.
Status: the status of the one who fell under the control of the Ethereal.