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#55
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Eleondor
Hmm, I didn't notice anything like that with the dragons. Although, when I attacked the portal in the middle of the map and slightly north of it (the one near the gem mine), different artifacts were given before the battle, and then I attacked Hangwul – he had 34 dragons. Then, I don't know how, but after attacking Rolf, there were 80 or 84 Lava Golems. I don't know about others, but I didn't care, because I took full Leadership and Diplomacy, and 2 squads of crossbowmen, 78 units each, joined twice, and it became about 500 units =)
And the AI, seeing my battlefield tactics, started spamming Archangels, the jerk... but it was precisely them that carried my army(((
Regarding the bonuses – make it 300 upgraded peasants, not just any peasants, because I only fulfilled this requirement in the middle of the game, after I noticed(((
Regarding the Necropolis – it's a tough faction... but the bonus of 78 Inquisitors on the Hero partially compensated for the loss of half the army). Don't remove them)))
Regarding the machines – you're wrong about them... considering the initiative from artifacts, if you take a triple ballista, the Dwarves won't have any walls left after 2 attacks...

Regarding the bonuses – you need to place absolutely any 300 peasants in the city garrison. Including upgraded ones, and Algreim in particular.
I see some confusion... I'll give you a hint
I immediately developed the Dark faction, when I got the Tome of Dark Magic on the graveyard or from the Necropolis, + I found Sandro's Cloak, and all the Dwarves became vulnerable. Subjugation on dragons and shooting down flying units, vampirism on Archangels, at the end of the battle, resurrection of archers. The army is almost without losses.

You can do it that way, yes. I leveled up a hero without Dark Magic, but with defense, attack, and luck. With an artifact for +1 speed, two artifacts for initiative, and the Lion set, I simply crushed everything with Paladins and Archangels. On the initiative scale, they always reached the enemy units first, then followed Stone Skin and overall dodge from the Grand Mage, and Inquisitors cast Word of Prophecy on the Archers. Well, that's it. 3-4 enemy squads were wiped out immediately, and the funniest thing is that almost always the Archangels and Paladins managed to retreat back, and the hero showered his units with mass buffs. I then resurrected the Archers or Paladins. The hero was leveled up so powerfully in terms of defense that no 50 dragons could break him)

Whatever

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