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#224
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Valex
Moreover, they will take damage at each step, as it will not be possible to identify the units. IMHO, this could greatly annoy players.
Not at each step. There are random numbers, so you can set the probability of losses to, say, 3% or so. And it should annoy players, but not excessively. The idea is to make the inhospitable snowy wasteland even more inhospitable and repulsive, so that getting stuck there without good preparation would be truly dangerous. Unfortunately, the units are unknown in advance, and it should work for everyone.

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