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#223
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Larisa
Okay, so I guess I'll have to come up with some alternative to the journal.

And another question. I want to make it so that all units located in a certain area lose a certain number of creatures once a day, and the heroes take damage. It seems that it's impossible to do it directly, but I can implement something similar by simply filling the entire area with yellow spheres that trigger the same script, which will randomly reduce the number of creatures and health. I understand that calling a script at every step is a terribly inefficient solution, but it seems to be the only way to achieve the desired result. And now, the actual question: how slow and poorly will this work? Will it cause slowdowns or glitches on older computers (assuming that the game itself runs normally)? I tested it myself, and everything is fine. The script itself isn't heavy, but the area is large.

If the units are unknown in advance, then the only way is through PE (those yellow spheres). In this case, they will take damage at every step, since it will not be possible to identify the units. In my opinion, this could be very annoying for players. There shouldn't be too many slowdowns, after all, modern computers can easily handle a game from 2002.
If, however, the units can be identified in advance, then the above-mentioned problems can be avoided.

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