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#222
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Okay, so I guess I'll have to come up with some alternative to the journal.

And another question. I want to make it so that all units located in a specific area lose a certain number of creatures once a day, and heroes take damage. It seems like it's impossible to do it directly, but I can implement something similar by filling the entire area with yellow spheres that trigger the same script, which will randomly remove creatures and health with a certain probability. I understand that calling a script at every step is a terribly inefficient solution, but it seems to be the only way to achieve the desired result. And now, the actual question: how slow and poorly will this work? Will it cause slowdowns or glitches on older computers (assuming the game itself runs normally)? I've tested it myself, and everything seems fine. The script itself isn't heavy, but the area is large.

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