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The question is different.
From the physics engine description:
"Each unit has a specific range of damage values [Dmin; Dmax], within which the base damage will be randomly selected for calculating the total damage. The value is chosen randomly in each round of combat."
Rolling 3 six-sided dice and summing them is also randomly selecting a value from 3 to 18, but the probability of rolling an 18 is significantly lower than the probability of rolling a 7.
I am interested in the distribution. Simply put, will 10 air units hit for 80 with the same probability as they hit for 50?