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#9
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Played it. First impressions. It's necessary to somehow limit players' access to each other, or rather, to their territories. Gates in front of castles are understandable, but when I played as a Necromancer, by the fourth month, hordes of opponents were running around my territory. I got tired of chasing them. Or limit the number of heroes that can be hired. Six above and two below is not efficient. And, in general, ideally, this map is good for four factions with one castle each. The map is too multiplayer-oriented, but there's no balance. In the first month, about fifty high liches joined me from above, near my castle, and then I started doing well. But otherwise, it's nothing special. Very good, though. Considering the complete lack of new large maps, I'll give it a big plus.

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