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GmiR

I would like to tell you a story that I was fortunate enough to witness.
I was born in a remote little village not far from Baywatch in the beautiful world of might and magic.
I grew up quickly, absorbing all the knowledge and teachings that my Grandfather instilled in me.
He was an exceptionally intelligent man, but a former warrior. Over years of wars and wanderings through countries and distant corners in search of victory, unlike others, he collected not golden riches, but book riches. And he loved literature not for its fiction, but for that which gives a person the ability to think and develop. Thus, not a day passed in my life without my Grandfather teaching me something. He called me simply — GmiR, after his father.

And so I turned 21; a schism occurred in our once great country:
4 different masters seized the outposts, dug channels between themselves using magic, and became so bogged down in wars that they destroyed all their castles.
They decided then to take a short truce so the people could rest from the wars. But after some time, news spread to every corner of our world that the war had begun again. Then my Grandfather said
to me: I have given you everything I could. You have learned all the theory of logic and warfare :) (:) couldn't help myself :)) now you must study it all in practice. I know a brave knight whom all warriors follow. He is the son of an old friend of mine, may he rest in peace. The captain is called Arturius, and you shall go to him as a chronicler and advisor. Together you will bring order to this world... And so I set off for the town of Baywatch to find Arturius..

Thus, this story began not little by little, but much by much. Already on the approach to the city, I noticed a modestly dressed knight near a stream. He was watering his horse and saying something to it quietly. I decided to approach him, but suddenly 5 arrows stuck into the ground before my feet.
His loyal archers were on guard. I cried out. The noise attracted the knight, and he approached me himself.

- Great Gods! - he uttered. - How could they have revived old Olend?!
- Not they - I answered him. - Olend is my Grandfather. And what is your name, worthy man?
- Arturius... - he kept looking and marveling at the resemblance.
- I have come to serve you. My name is GmiR, and I shall be your advisor!
- The Gods have given me a gift today by sending Olend's blood into my ranks! I am glad of you, grandson of the great!!

Until evening we talked by the campfire about everything happening in this world, remembered fathers and grandfathers over some honey infusion, and fell asleep in the peasants' camp..
Morning came early, around 5; we had a quick snack of yesterday's dinner leftovers and set off for Baywatch. The city was two miles from us, so we reached it quickly.
Arriving there, we saw what destruction had befallen it. Aside from peasants and archers, no one was there. All the great warriors had fallen in battle; resources were at zero..
Thus, the first day arrived. Arturius was immediately proclaimed king (someone had to protect everyone!). With our militia, we moved north in search of resources. We were especially interested in gold, wood, and ore. I explained to the young knight that these resources would allow us to recruit pikemen as well, and build
castles upon capturing villages. We traveled along the river, crossed frozen lava, gathering all open riches.
In the castle, I advised building only a well and a smithy.
The 5th day arrived, and a messenger came to us saying that an old friend of Arturius — Dimitri the gypsy — had appeared in the castle. We immediately gave him instructions to use all his money to buy troops and move toward us, to the west.
He did exactly that, of course, but on the way he stopped at a quarry.
The chief of the fairies guarding the mine had long been in love with Dimitri, and they all went to serve him. A true gypsy!! :) Then Dimitri went to the Sulfur deposits; on the way, he managed to swindle a Horseshoe from a shepherd for 2000 gold to make life easier. And he passed
by a village guarded by orcs. He killed the fairies near the sulfur and went up.
We, meanwhile, headed north toward the Gem mine guarded by dwarves. There we met the gypsy. After a long conversation, I convinced Arturius that it was not worth keeping the army fragmented, and we took the gypsy's entire force under our command. He didn't mind; in fact, he was glad, since
Arthur appointed him captain of Baywatch, but asked him to move flexibly thereafter and collect resources along the way. The gypsy even gave us the horseshoe. We, having beaten the dwarves and taken the gem mine, went to Tundara village and on the 9th day killed the evil orcs guarding it. On the 10th day we
took Tundara and went down to the sawmill; Dimitri wandered through the swamp..

Day 11 — we finished building the castle in Tundara, and the warlock Krodo joined us. He told us that he came from the south, where his homeland is, but was driven out of there for his kind treatment of slaves, and so he began to serve us. He gave centaurs and gargoyles to Arturius's army
so that he could study their habits and kill the gargoyles near the sawmill. I advised Arthur to make Krodo captain of Tundara so that he would serve us henceforth. With a heavy heart, Arturius agreed, remembering the recently killed vile and far-flying gargoyles..
We went north and met an elder who told us that in the northwest of the island was a glorious port city. We decided to move there without delay. Crossing the island diagonally, we noticed a lamp around which a couple dozen ogres were crowding. I had read in one of grandfather's books that djinns living in such lamps are extraordinarily fast, hardy, and can cut squads of pot-bellied dragons in half. We dispersed the ogres, and 4 djinns were now with us.
Two weeks passed, and on the 15th day we approached Algari village closely. The pikemen guarding their homes in this village saw Arturius carrying Aladdin's lamp and realized that if mighty djinns serve this man, then he is extraordinarily kind and noble. And about 20 pikemen joined our ranks.

On the 16th day we captured Algari, built a castle there, and went north to the gold mine.
The 17th day from the start of the journey was marked by the appearance of a new warrior in our kingdom — Natasha, a little black girl who, besides her beautiful appearance, possessed the gift of a sorceress and managed ships perfectly. I got "closer" acquainted with Natasha, and after that
decided she should be the mistress of Algari. And so it was decided.
Then Arthur and I blazed a path along the left bank to the south, picking up another 5 djinns on the way. In the middle of the 20th day, we stumbled upon a group of phoenixes guarding speed-boots. Arturius did not want to touch these sacred birds, but I suggested to him that with these boots our business
would move faster. Moreover, according to my plan, we had established production of pikemen, shooters, and peasants in all 3 castles. We gather everyone into a pile plus have djinns => we have a medium-sized army without excesses. Thus, with the help of Krodo and the Gypsy, we gathered all reserves and beat the Phoenixes. The boots are now ours!! Though 2 djinns perished among other losses..
End of the 3rd week — day 21. Algari built a ship, and Natakha is waiting for growth to buy supplies, board the ship, and sail from the south to Arturius.

Day 22 — everyone bought their supplies and handed troops over to Arthur, and he went to the trolls for a shield so that enemy swords would hit our warriors less often. Natakha boarded the little ship and prepared to sail..
During day 23 we managed to kill ogres to take the equally valuable and useless resource mercury :) Natalia sailed so well that during this day she managed to reach Arthur at the bottom, and he immediately boarded this ship. We decided to sail to the homeland of Krodo Sumkin, since I knew that extraordinarily strong creatures live there; if an enemy builds them, things will be bad. For us, those purple toddlers would be just right!! :) Also, I knew they could give us a second side of power —
Magic!!
On the 24th we landed on a hostile island. On the 25th we immediately ran to the enemy's "kidneys" — Sandcaster. On the 26th, the capture of Sandcaster was successful. The castle turned out not to be a caster at all — there was no magic in sight. On the same day we went to the "heart" of the warlocks —
Alamar. To the north of it, we noticed evil Falagar. At night Agar emerged from the east and Astra from the west; Falagar, meanwhile, retook Sandcaster castle — it will be a difficult day!

27 We hit Alamar. Immediately we study the spells of this castle and see that among those available is now TELEPORT!! Even though our knowledge is 3, we were extremely glad! With new knowledge, moving around has become much easier. Two jumps and we, killing Agar on the way, reach Sandcaster, where Falagar is firmly entrenched. In all battles I always instructed the warriors to hit those enemies who move faster by initiative; this simple rule reduced the probability of the enemy using mass-destructive spells like "Storm".
Thus, the day proved successful; only the young and inexperienced Astra remained of the yellowed opponent, who could not surprise us in any way. We calmly went to sleep.

Day 28. As I predicted by the calendar, this was to be the most significant day of our campaign. As expected, Astra ran past me toward Alamar, but alas for the young sorceress, she did not get far. Therefore, our detachment set out in the morning without haste and easily caught up with the enemy; we killed them without anger, with tears in our eyes...
But what cunning was hidden under this innocent female face! Just as Senior Djinn Abu-Alder-ibn-Roshan began to recite
a prayer for the repose of young Astra's soul before erasing her from the world of HOMM, she screamed into the sky with extraordinary passion, calling upon "Storm"... It seemed even her eyes sparkled at that moment..
In the next moment, the Djinn made a quick death for the young witch.
YELLOW is defeated!!
As soon as the army recovered from the shock of the last battle, we went to Alamar to behold the great — the Black Tower! Now everyone understood that with tomorrow's day, when the winds bring three more purple pot-bellies into the tower, the time of victory will relentlessly approach.

Day 29. Yes, it happened. We tamed 4 Dragons at once and also brought in griffins, thus strengthening the offensive power of our army. Djinns/dragons/griffins received orders to fly into the enemy's rear and bite painfully there. And veteran pikemen protected the shooters, who also reached the enemy in the most secluded corners. Now, having analyzed intelligence reports in the guild, we realized that the Blue enemy is the weakest in terms of number of heroes and castles, which meant
that he has the most concentrated army among my enemies. Time to deal with them. With our new teleport ability, it was no trouble to reach the Blue island, and we immediately flew to Sundax, who was firmly settled in Xabron with a decent army. Well, on the way we sent a pack of bug-eyed cyclopes to the other world, but that was just for "warmth". After we deftly popped Sundax, we consulted with Arturius and decided there was no need to linger; let's go crush Red, and our beloved teleport sent us to Blackbridge castle on the last of the 4 islands.

Day 30. Without words, according to a plan perfected over a month, we take Blackbridge and immediately, recharging the teleport, fly down and see 3 red-feathered "friends". They were wrong to crowd so close; however, they realized this too late... We almost reached
Middlegate on this day! Meanwhile, on the island of barbarians in Xabron, I noticed one talented barbarian who performed a responsible task for me. His name was Tsabu. He raised an army, learned Portal, and in one day tracked down the last of the blue mohawks — Vatavna. She submitted to young Tsabu almost
without resistance; BLUE is defeated!!

On the 31st day, Sir Gallant and Astra, who I had come to love for her storm, ran in from the south. The cursed sorceresses resurrected her because they knew she could tell them about us and our strengths.
And she told them... that there is nowhere left for them to struggle... In confirmation of her words, we sent Sir Gallant into a panic flight, and again "put" Astra "in the ground," and this time much
deeper :D We immediately refreshed forces in Blackbridge and flew to Middlegate. On this day two of my detachments decided there was not enough sulfur in the kingdom and set off to get some. Luna and Tsabu did this.
My brain gave me no answer as to why they did it, but greed said: "More is never too much!!!"

Day 32... No forces could now hold us back from victory.
Arturius gave the order to search for and attack Red's last castle; I suggested to him that we have 3 jumps in reserve.
This means the search trajectory must be chosen more carefully. He and I agreed on a southern direction. Making the first jump, we noticed Gallant, who had mounted his horse again and was running around us. With the second jump, our army stood before him.
- First the djinns attacked. They took out the long-range fairies.
- On the pikemen's turn, Arturius unleashed lightning on a squad of archers.
- Dragons finished the battle simply by swallowing the peasants.
The enemy's last hero was defeated. But before departing for another world, Gallant told us that only one port city remained and it was almost undefended. I personally believed him, but Arturius just killed him. And took from him the rabbit's foot because of which Sir was so lucky that he
remained as the last living enemy hero for so long.
Roughly estimating the city's position, we made the last jump and were not wrong! NightShadow stood before us!! When we approached the wall, we almost wept... What a disgrace came out for our final battle! But since they came out, it means they were brave, meaning they shouldn't be humiliated.
Therefore, the djinns immediately flew to the tower and killed the fairies. After that, the archers were blocked by the djinns. They had no choice; they swung at the inhabitants of the iron lamp and were killed in return. Thus, on the 32nd day of our campaign, the last stronghold of enemy thoughts fell.

** In the end, building my game tactics out of habit for a game against a human — developing one hero
** to the maximum, I turned out to be a poor advisor to Arturius and among all advisors became as much as 15th :D

When Arturius offered me to rule any two islands of my choice, I told him never to divide these lands, no matter what friends he might have. Because friends will have children, and they may not be friends!! As for me, I equipped a boat and sailed to my island
to see Grandfather; I had things to tell him! Moreover, Natashka was waiting for me there, who promised to bear me a great warrior, black as night, but with red hair and a kind soul!;)
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:

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