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Well, in chess, the optimal chasing algorithm is unlikely to exceed 50 moves.
And in Heroes, you can spend a couple of years gathering stacks of 10,000 units and place one such stack in each castle.
Based on this, if the fleeing player cannot prevent the opponent from gathering an army, they will lose in an infinite game.
You can even set a victory condition, such as: overwhelm the player with control over a certain time period. In an infinite game, they will obviously lose.
And in Heroes, you can spend a couple of years gathering stacks of 10,000 units and place one such stack in each castle.
Based on this, if the fleeing player cannot prevent the opponent from gathering an army, they will lose in an infinite game.
You can even set a victory condition, such as: overwhelm the player with control over a certain time period. In an infinite game, they will obviously lose.
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