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Well, if one of the players has any realistic chance to strengthen their position (unscouted resps, unconquered Dragon Utopias, unbuilt Mage Guilds) and they don't want to surrender — how can you force them to stop an interesting game? Now, if there are no chances at all, that's a different story; make up your mind.
ICQ 239312697
Spring 2014
Spring 2014