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Personally, I would like to see a tournament on mirror maps only, without experience, tax, bank, or classes. ...
If we consider this from the perspective of a skill indicator, I don't quite agree; skill should be universal, not focused on just one thing.
Regarding the debate about versions and the "coin flip": let's look at it from the perspective of a SOD player, a VT player, and a universal player: if it's SOD, the chances are 50/50 (or 51/49? :D), if it's VT, it's 5-10 to 90-95(?), and for a universal player, it's 50-50 in both cases (it depends on personal preference). And when comparing percentages, it's not a coin flip, but rather a 50% or 5-10% chance of winning.
How can we balance the versions for players? Let's say there are 20 players, and each votes, distributing 100% between SOD/VT or SOD against VT. The calculations:
SOD player: 100% (SOD), 0% (VT), and 0% (SOD_VT)
VT player: 0% (SOD), 100% (VT), and 0%
...
Universal player: 20%, 75%, and 5%
Each column is summed and divided by 20, and that's how the distribution (ratio) of templates across versions is determined. (But I also think this option isn't entirely "fair"). ***Perhaps a coefficient for fairness?
From the organizer's point of view, it's also understandable that they want to organize something they enjoy.