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The best walkthrough for stage 1 of the World King.

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VDV_forever

I did not choose this map by chance.
After reviewing practically all the maps I have, I came to the conclusion that there are only a few suitable for a tournament. From those few, I chose the map called NEIGHBORS.

Creating a new map requires an absolutely colossal amount of time as well as great patience, since the map editor in Heroes 1 is not one that is pleasant to work with. After several attempts, I temporarily abandoned this idea.
I cannot borrow maps from other Internet resources, and conducting tournaments on them is even more impossible! But thanks to our Alex_R, this issue has been resolved, for which I am very grateful!

Now directly about my walkthrough:

This map can be completed in 3 different ways, using different completion tactics!

The 1st method, called "passage through portals," was discarded immediately, as this strategy ensures victory in the best case after 1 game month, which is unacceptable to me.

The 2nd method, called "Magic of my Castle," received my approval. In fact, it was according to this strategy that I completed this map twice.

The 3rd method, called "Just a boat," turned out to be the fastest and most optimal for this tournament map.

1st run

Development proceeded as follows.
All resources, villages, and mines were captured, and all genies in the lamp were taken! The 4th level of magic was built on day 16! Accordingly, having spells such as portal and Armageddon at my disposal, capturing the dragon castle is not very difficult, nor is crushing the enemy on the same day by flying Sorceresses and Wizards from two castles!
But during the first run, this failed because I was exactly 1 step short of the last computer Knight. Then I made it so that the opponent's last hero attacked my castle during the turn transition. But to my surprise, in the end, the final table showed me a result of 17 days!
Because of this, I had to struggle a bit with day 16, combining various situations with different heroes (using Armageddon with dwarves, in particular). In the end, all opponent heroes were defeated on day 16, as evidenced by the final table at the end.

2nd run

For the most part, it did not differ from the first and consisted of the fastest collection of the required number of resources.
To this end, all heroes were thrown into a high-speed capture of mines, followed by resource collection!
I calculated that the minimum time for resource collection, with simultaneous magic construction in the castle, is 14 days! But this is achieved only if one neglects buying 1 genie (-1 gem).
Unfortunately, acting according to this strategy, it was not possible to defeat the opponent on the same day, as he is located quite a far distance away and reaching him, even with a Sorceress, did not seem possible. Therefore, the second run took 15 days, which seemed like a pretty good result (considering all time costs!)

3rd run

After the second run, I discovered that this map could be completed even faster. Using the obvious and only correct high-speed passage – by boat!
I will say right away that it is possible to complete this map in 12 game days, but on condition that the computer builds the 4th level of magic instead of minotaurs on day 12, or if you build the 4th level of magic in its castle yourself with your own money. Unfortunately, while experimenting, I failed to realize the aforementioned scenario and after a short time gave up on further experiments.
This method also turned out to be the fastest in real time, i.e., I spent only 1.5 hours on it (but, of course, I already knew the whole map inside and out)!

So, the main points:

1. Taking the village with the boat on day 5 seemed like an unconvincing argument to me, since the computer doesn't build the 4th level of magic before day 12 anyway. Therefore, I considered it optimal to take the village on day 6.

2. Battle with ogres on day 4 while preserving all archers (without archers, pickmen do not join).

3. Collecting all genies.

4. One of the most important points. WE DO NOT TAKE THE BOOTS, ACCORDINGLY WE DO NOT LOSE GENIES AND ARCHERS!

5. Join gargoyles without leaving the boat (in principle, they are not needed)!

6. Land on day 10 not at the castle with dragons, but at the castle with phoenixes!

7. On day 11, capture the phoenix castle and pursue the computer on the same island.

8. Landing on day 12 by the centaurs (dragon castle island), who join.

9. Buying only Wizards and Sorceresses in the dragon castle.

10. Assuming that such a result will be achieved by many, it is necessary to make sure that the main (leveled-up) hero attacks last.

11. Take the mercury mine as quickly as possible. Which in a few days would add some mercury (or flasks, my good old slang) to the treasury.

Main walkthrough via 3rd method

Day 1 (111)

Arturius with army:
5 archers, 45 peasants
takes +14 ore and a chest of +1500 gold. Takes 1 step left.

Day 2 (112)

Dmitry is purchased with army:
5 archers, 35 peasants
Dmitry transfers all his troops, except 1 peasant, to Arturius.
Arturius joins a good 29 fairies!
Dmitry takes back all the troops from Arturius, except 29 fairies; turns end here.
Arturius visits the gazebo (attack +1) and, paying no attention to gems, runs up. Falls asleep 2 steps from the casket.

Day 3 (113)

Since I calculated that ogres should be fought the next day, Dmitry must transfer all troops to Arturius as his last step the next day. For this, the following decisions were made:

Arturius takes the casket of +1500 gold and runs toward the Ogres, but NOT spending all his steps!
Exactly one unused step must remain (day 113)!



Dmitry MUST take the ore mine (stones will be necessary for building the castle), and, paying no attention to gems, runs after Arturius.
In the BAYWATCH castle we buy sorceress Ariel with army:
12 fairies, 3 dwarves.
We direct her to catch up with Arturius. She spends the night two steps from the gems.

Day 4 (114)

Ariel visits the same gazebo (knowledge +1), collects +5 gems, and transfers all her troops to Dmitry, except 1 fairy.
Dmitry, in turn, does the same for Arturius, leaving himself a similarly small fairy.
Arturius increases luck in the ring of fairies (quite a strange name) and attacks MANY OGRES:

Battle 1

Arturius's army:
10 archers, 83 peasants, 2 dwarves, 39 fairies.

Enemy army:
20 ogres. 5 stacks of 4 each.

Troop placement before battle:



Since random chance in battles is widely developed in Heroes 1, it is practically impossible to fully reconstruct the entire confrontation!
But nevertheless, I will try.

Turn 1

Fairies pass, archers shoot at the first slot of ogres.
Peasants stand in front of archers. Dwarves also move up for archer defense.

Turn 2



Fairies pass. Archers shoot at the first slot, taking out 1 ogre.
Peasants, dwarves – pass.

Turn 3



Fairies pass. Archers shoot at the first slot, taking out 1 ogre.
Peasants finish off 1 slot of ogres. Dwarves pass.

Turn 4



Fairies fly to the far bottom corner. The 2nd slot of ogres hits 37 peasants, who in turn respond but do not take out a single ogre. We shoot at the second slot with archers with LUCK, taking out 2 ogres in the second slot. Peasants hit 1 ogre from 2 slots, who in turn slay 7 peasants. We pass with dwarves.

Turn 5



We kill the 2nd slot of ogres with fairies. The 3rd slot of ogres attacks dwarves, killing one. We shoot at the 3rd slot with archers. With peasants at the 3rd slot, taking out 1 ogre; they respond, leaving only 14 peasants on the battlefield. We also attack the 3rd slot with the remaining dwarf.

Turn 6



We attack the 3rd slot of ogres in a straight line with fairies, as shown in the figure:



We take out 2 ogres; they respond and kill 5 fairies; fairies in response finish off the 3rd slot of ogres.
Archers shoot at the 4th slot of ogres. (The fifth slot of ogres goes around a rock for some reason). Peasants attack the 4th slot of ogres, killing 1 ogre; they respond by killing the last peasants and attacking the one fearless dwarf who withstands the onslaught of the 4th slot and responds. The fearless dwarf again deals an unanswered blow to the 4th slot of ogres.

Turn 7



Fairies hit the 4th slot of ogres, taking out 1. Archers shoot at them, taking out another one. 2 ogres attack and kill 5 defenseless fairies; they respond without hesitation and kill the 4th slot. Dwarves move 1 cell forward.

Turn 8



Fairies fly to the far bottom corner. Ogres hit the dwarf. Archers shoot at the last slot.

Turn 9



Fairies attack the last slot of ogres, killing 1 ogre. Ogres hit 13 fairies; they respond by taking out another ogre. Archers with LUCK take out 1 ogre.

Turn 10



Unsure if the fairies can kill an ogre (remaining health is not written in Heroes 1), we fly with fairies to the standard corner.
Ogres, of course, do not reach the archers. They in turn shoot and achieve victory!

It should be noted that on turn 8, a sacrifice with dwarves was not mandatory (in this case it was done intentionally). If you move back with dwarves on turn 8, the ending would have more fairies. But I tried to get close to the result I got on the second attempt of the main run.

After battle:
When writing description - 10 archers, 16 fairies.
When running it - 10 archers, 11 fairies.


Arturius takes only 1 genie from the lamp; no more money. He rests there.

Day 5 (115)

Dmitry takes a treasure casket of +1000 gold and +8 wood, which lie near the paladins. Moves strictly north to another chest, but falls asleep 1 step short.
Ariel pursues only one goal: grab the nearby same lumber and move toward the village. She was 2 steps short of the lumber (which is near the obelisk).
Arturius takes another 3 genies, picks up +5 crystals blocking the way to the village, and stops a step away from pickmen eager to join.

Day 6 (116)

Dmitry adds 1000 gold to the treasury (in a casket near the archers), + 13 wood and +6 mercury! Then he thinks it over and heads for the lumber Ariel wanted, taking one step south from the mercury.
Ariel, realizing she no longer needs to take the wood, runs at full speed for +6 gems (in the passage to the sulfur mine), stopping for the night after taking them.
Arturius joins 22 pickmen (spearmen), adds +1500 gold to the treasury by taking a casket right at the entrance to ALGARI village, and attacks the village:

Battle 2

Arturius's army:
10 archers, 4 genies, 22 pickmen, 11 fairies.

Enemy army:
8 peasants, 2 swordsmen, 6 archers.

Tactic:

Battle only with genies.

After battle:

No losses
+1 attack


Having deployed all troops in the village except for a genie, Arturius heads toward the gold mine, but stops 3 steps short of the ogres guarding it.
In Baywatch castle, Luna is hired, who immediately heads west with a very interesting mission…

Day 7 (117)

Arturius hits the ogres:

Battle 3

Arturius's army:
4 genies.

Enemy army:
20 ogres (5 slots of 4 ogres).

Tactic:

"And the ogres only move 1 cell"

After battle:

No losses
+1 knowledge


Takes the gold mine, attacks spearmen (AUTO-BATTLE), collects +3 sulfur and +1500 gold. Heads toward the lower spearmen guarding crystals. Falls asleep 2 steps from the village.
Ariel takes +16 lumber north of Algari village. Spends the night there.
Dmitry also replenishes the treasury with +16 wood and heads to the village.
Luna takes a casket and adds another +2000 gold to the treasury! Makes her way to the sulfur located near the gargoyles.
We build ALGARI CASTLE!

Day 8 (121)

Arturius hits 25 spearmen in auto-battle and, paying no attention to crystals, attacks swordsmen guarding the lamp with genies:

Battle 4

Arturius's army:
4 genies.

Enemy army:
24 swordsmen (4 slots of 5 swordsmen, one of 4).

Tactic:

We pass the first 2 turns; on the third turn we attack the first group of swordsmen, then the second, and then the third.



After battle:

No losses
+1 spell power


Since mercury is a resource considered in the tournament, capturing the only mercury mine on the home island is an important feature. Therefore, bypassing the lamp, Arturius breaks through 26 bandits in auto-battle and captures the coveted mine! Then takes a step west toward the lamp and falls asleep.
Dmitry moves toward the swamp for gems. Stops 3 steps short.
Ariel, taking all the army from Algari castle, gets into the boat.
Luna adds +1500 gold to the treasury (casket on the swamp), +3 sulfur near the gargoyles. Sleeps there.

Day 9 (122)

Arturius hires 5 genies, takes +15 ore at the sanctuary and transfers all genies to Ariel who has sailed up, receiving 1 fairy in return. Here he also replenishes the treasury with +1000 gold found in a casket. Sets off to travel to the swamp.
Dmitry, after adding +6 gems, freezes by the statue, anticipating tomorrow's battle with fairies and dwarves (ore is not needed anyway).
Ariel sails. Overnight stay right on deck, in the strait between two islands.
Luna prefers grass over swamp and takes 1 step southeast, coming very close to the friendly gargoyles.

Day 10 (123)

Arturius heads for gold, spends the night on the swamp a step from the obelisk. I wonder if anyone will dig up the treasure?
Ariel sails right up to Luna.
Luna takes all troops from Ariel, leaving 1 fairy for Ariel. With all the army, Luna takes a step to the right and concludes a peace treaty with gargoyles +30 units. Transfers all troops back to Ariel, except the joined gargoyles. Luna rushes at full speed toward Dmitry but stops 2 steps short.
Dmitry himself approaches Luna and makes an exchange of 1 fairy for 30 gargoyles, with whom he hits 20 fairies guarding the sulfur mine in auto-battle, losing 2 gargoyles. For some reason captures the sulfur mine and hits dwarves guarding the gem mine in auto-battle, losing 1 gargoyle.
Ariel lands not on the island with dragon castles, but on the island with Phoenix castles! (I don't like to load/save hoping that the computer will change its mind and build level 5 magic on day 12. In my case, the computer built level 5 magic only on day 13. Only after my result was counted did I replay for an experiment; by under-collecting genies, I myself built level 5 magic in the dragon castle on day 12, but unfortunately, the computer runs too far from its castles and reaching it seems impossible).
I also draw your attention to a particular oddity of the computer. As seen from the screenshot, yellow is clearly aimed at attacking centaurs (who join!) and that's how it goes if you land on his island. If you land on the phoenix island, as shown in the screenshot, the cunning computer for some reason runs away from the free centaurs.



Day 11 (124)

Arturius, having finally and irrevocably caught gold fever, grabs +500 gold near the obelisk on the swamp, as well as a casket of +2000 gold near the ogres. Driven mad, he heads to attack the ogres bravely guarding the mercury, but stops 2 steps short.
Dmitry takes another unnecessary gem mine, adds +11 logs and +1000 gold in a nearby casket to the treasury. Heads back to pray to the statue. Stops 2 steps short as usual.
Luna takes the Sawmill and a casket of +2000 gold near it.
Ariel attacks Blackbridge phoenix castle:

Battle 5

Ariel's army:
9 genies, 22 spearmen, 10 archers, 31 fairies.

Enemy army:
7 unicorns, 8 elves.

Tactic:

Genies deal with unicorns in 1 turn (first strike -6 horses).
Fairies attack archers.

Losses after battle:
10 archers, 5 fairies


In the captured Blackbridge castle, sorceress Gem is hired.
Gem takes 9 Genies and 41 fairies from Ariel and attacks the red hero TROJAN.

Battle 6

Gem's army:
9 genies, 41 fairies.

Enemy army:
30 fairies, 13 dwarves, 9 druids.

Tactic:

Lightning on Fairies, Genies on druids. Dwarves are powerless.

After battle:
No losses


After an unconditional and obvious victory, Gem gets into the boat.
Ariel with 22 spearmen makes her way to Muddlegate village.

Day 12 (125)

Dmitry, having nothing better to do, takes +3 sulfur near Tundara village and falls asleep there forever. He is too lazy to capture the village since there is little point in it anymore…
Ariel hits bandits guarding the village in auto-battle and captures the village itself in a similar way, losing several spearmen (not a pity). Runs deep into the island in search of red.
Luna stands, apparently waiting for someone.
Gem lands near centaurs +43 units, who, after consulting, decided to betray yellow and join our army.
Arturius, with an army of 1 fairy, attacks ogres, from whom he flees (ARTURIUS is the main hero)!
We watch the computer's greed during turn transition:
was:



Day 13 (126) – last.

became:



No comments…

Only on day 13 did the computer decide to build level 5 magic.
Ariel hits Rebecca in auto-battle without losses.



Luna takes +13 ore on the swamp.
Gem attacks Astra:

Battle 7

Gem's army:
9 genies, 41 fairies.

Enemy army:
15 fairies, 3 dwarves, 4 griffins, 2 minotaurs, 1 hydra.

Tactic:

Lightning on Fairies, Genies on Griffins; Minotaurs got a response from genies; fairies and shooters hit dwarves. Lightning on hydras.

After battle:
No losses


Then attacks Agar:

Battle 8

Gem's army:
9 genies, 41 fairies.

Enemy army:
14 centaurs, 2 gargoyles, 2 hydras.

Tactic:

Blinding on gargoyles; Genies destroy hydras and centaurs. Fairies hit gargoyles.

After battle:
No losses


And finally in auto-battle mode takes the dragon castle ALAMAR without losses (defense 3 hydras).

In ALAMAR castle, Karlavn is hired.
Who takes all 9 genies from Gem and flies to battle the last yellow using portal magic.


Battle 9

Gem's army:
9 genies.

Enemy army:
8 griffins, 17 gargoyles, 13 centaurs, 1 hydra, 15 dwarves.

Tactic:

Storm, resurrection, anti-magic

After battle:
No losses


Yellow is defeated. Karlavn teleports to ALAMAR castle.
In ALAMAR, Barok (Warlock) is hired, who, taking all centaurs from Gem, teleports to the Phoenix castle island. Attacks red, defeating him in AUTO-BATTLE mode and removing red flags from this land.



In the glorious city of ALAMAR, Natasha is hired.
First jump to phoenix island: takes a campfire +600 gold, 6 wood.
Second to cyclops island. Third at the coveted Burlok village.


20 goblins guarding the village are not serious at all against 73 fairies and 4 genies transferred to Natasha from Gem.
Meanwhile, a CASTLE is being built in Burlok village! From which runs out a sorceress with an interesting name Astra.
Astra in auto-battle mode defeats Lord Kilburn without losses.
(see screenshot following №6)

Since there are already 8 heroes and the opponent is not defeated, we get rid of Natasha.
Instead of her, we buy our MAIN and PRIMARY hero, who must take the bull by the horns with the last move! Having bought a magic book, taking 5 genies and 5 centaurs (centaurs are needed for the first strike of the opponent's tower arrow) and stealing a chest of +2000 gold from under the noses of the dragons, the main hero stops at the last blue castle! But he does not attack it, but calmly waits for his last move.

(see screenshot following №6)

We dismiss everyone except Astra (83 fairies, 4 genies) and Arturius (5 genies, 5 centaurs).

In Burlok, Atlas is hired. Who, exchanging troops with Astra (5 orcs, 25 goblins for 83 fairies, 4 genies), attacks Sundax:

(see screenshot following №6)

Battle 10

Atlas's army:
83 fairies, 4 genies.

Enemy army:
21 goblins, 8 orcs, 8 wolves, 5 trolls, 21 dwarves.

Tactic:

Turn 1 Genies on trolls, fairies on goblins.
Turn 2 Genies on trolls, fairies on dwarves.
Turn 3 Genies and fairies on dwarves.

Losses after battle:
4 genies, 9 fairies.


In Burlok, Crodo (Warlock) is hired. Who, receiving all troops from Astra, attacks Lord Haart:

Battle 11

Crodo's army:
8 centaurs, 2 gargoyles, 24 goblins, 5 orcs.

Enemy army:
5 archers, 47 peasants.

Tactic:

Everyone on archers, peasants don't count

Losses after battle:
1 orc, 1 goblin.


We say goodbye to all other heroes and make the last classic knight move! Namely, we attack the last enemy castle Sabran with the only hero Arturius.

Battle 12

Artirius's army:
5 genies, 5 centaurs.

Enemy army:
11 orcs, 12 ogres, 2 trolls, 11 goblins.

Tactic:

AUTO-BATTLE
Losses after battle:
1 genie, 5 centaurs.


So all the heroes I used:
Arturius (Knight) -> last blue castle Xabran
Dmitry (Knight) ->
Ariel (Sorceress) -> phoenix castle Blackbridge, hero Rebecca,
Luna (Sorceress) ->
Gem (Sorceress) -> hero Trojan, hero Astra, hero Agar, dragon castle ALAMAR
Karlavn (Sorceress) -> last yellow
Barok (Warlock) ->last red
Natasha (Sorceress) ->
Astra (Sorceress) ->hero Lord Kilburn
Atlas (Barbarian) ->hero Sundax
Crodo (Warlock) ->hero Lord Haart

TOTAL:

Days 13

ARTURIUS has the following characteristics:
attack +3, defense +2, spell power +2, knowledge +2 total 9.

Mercury 11.

Respectfully VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:

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