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DESCRIPTION OF THE "NEIGHBORS" MAP FOR THE 2ND HEROES 1 TOURNAMENT!

AlexeyPank

The first playthrough of the map took me 39 days. The result gave me food for thought: is it worth spending time clearing the native island and getting the boots? But I learned that you can recruit fairies and pikemen. The second playthrough, after some adjustments to the game, took much less time – 22 days. But I realized that this is not the limit. And, finally, the final playthrough (18 days).

The first week – everything is uninteresting and therefore summarized:
In addition to the main hero, hire two more, a Knight and a Sorcerer (the future main hero). Transfer the Knight's troops to the first hero, using this to recruit fairies. The first hero goes along the top of the map, collecting resources for the gem mine and takes it (the mine itself is not interesting, but the chest and wood are). The second Knight runs along the lower path, going up, collecting resources. The main hero goes through the swamp to the magic trainer and learns the ship summoning spell, collecting resources along the way. In the town, archers, a well, and pikemen are built.

The second week – preparation for the assault and a blitzkrieg:
On the first day, another hero is hired – a Barbarian (a scout!), takes troops from the town (except for peasants) and brings them to the main hero. The Knight hero with troops also goes there. All troops are given to the Sorcerer, who goes to the lower Djinn lamp. He defeats the swordsmen (losses can be ignored). He takes the Djinns, and the rest of the troops are given to the second Knight (increasing speed). On the next day, the main hero recruits pikemen near the upper town and takes the town. We give the troops to the Knights and go with the main hero down to the sawmill, to the coast. The Barbarian takes gold and a chest in the swamp, the Knights take the gold mine. The key day is the twelfth. We pass the troops to the main hero in a chain, summon a boat and get on it. On the thirteenth day, we land near the main castle of the Yellow faction. The fourteenth day – taking the Yellow castle (I struggled for a long time, but I always lost one Djinn). We hire a Sorcerer in the castle and give him the troops. We defeat another hero of the Yellow faction and return to the castle. We hire a Sorceress and give her the troops. We teleport to the Red faction and take its main castle. The main hero also teleports to the island of the Red faction.

The third week – the final assault:
The fifteenth day – the second castle of the Red faction is taken, and the last hero of the Yellow faction is defeated (by the Sorcerer with three Minotaurs). The troops are given to the main hero, and he takes the main castle of the Blue faction. The sixteenth day – the last hero of the Red faction is defeated (by the Sorceress and Unicorns). From the Blue faction, trolls are taken, and its second castle is taken, while the heroes of the Blue faction are defeated (with the help of another Sorceress, hired in the Yellow town). The seventeenth day – the remaining heroes of the Blue faction are defeated. The eighteenth day – the last castle of the Blue faction is taken. Victory.

If I had a little more time and luck, the playthrough could be improved by being meticulous, so that the Blue faction would not take a third town, but would build two other towns. But, alas…
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:

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