specifically with the add-on, because there are caravans and monsters accumulate in dwellings)))
By the way, it's a strange thing with this second one. Objectively, the third one seems better "organized," there are no such blunders as a Knight getting Necromancy, for example, or a Necromancer getting Leadership... The spell system is very well ordered compared to the second... New, interesting skills... Hero specializations — absolutely great... Plenty of pluses!
But some "atmosphere" that was in the same two — vanished forever... Why does playing Heroes II feel like being immersed in a fairy tale? Heaven knows... magic. :smile32:
