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The intricacies of game mechanics

#28
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It doesn't depend on the rounds themselves, but on who made the last move in the round (depending on who initiated the turn, it may be different). I wrote the following a while ago, so I might have missed something; I didn't check it very carefully. Creatures move in this order: 1. If ranged towers haven't moved, they move, starting with the central one. 2. If the catapult hasn't moved, the catapult moves. 3. Stacks (including war machines) move in order of decreasing speed. 4. Stacks that had morale and waited immediately after it activated move in order of increasing speed. 5. Stacks that waited but not after morale activated move in order of increasing speed. If the speed of two stacks is the same, the stack from the opposite side will move first, compared to the side that just moved. At the beginning of the battle, as well as after the catapult's turn, it is considered that the defender just moved (i.e., the attacker has priority for the first move). If the speed of two stacks on the same side is the same, they will move in order of increasing numbers: for the hero, this is the order of stacks in the army from left to right, then the ballista, then the tent, then the summoned creatures in the order of their appearance. For neutrals, it is the order from top to bottom relative to the initial arrangement of stacks, then summoned stacks in the order of their appearance. In dungeons, the order is as follows: upper right - lower right - lower left - upper left - right center - left center. At the same time, the rule for stacks with the same speed is the same both in the normal phase and in the waiting phase: they will not move in reverse order in the latter case. The nature of the speed does not affect anything, nor does the presence of a tactical phase.