I decided, since the respawn is big—to collect money, build up the town as much as possible, gather all the harpies, portal them, and by day 131, possibly use them to break the GO with oil. In parallel, I am building the Mage Guild at home.
Week 1 ends with 1-6 in the Citadel. On day 121, 60+ gr. harpies under Crag Hack's command break everything. I thoroughly clear the entire respawn, break into the underground—there's a double. In the end, I build it up too. At home is Castle, in the double is Citadel with cats without Minotaurs. On day 131, the question arises: break the GO or the Dragon Utopia—I decide to take the Dragon Utopia. I gather everything I can, scrape together all the gold I can, and on day 133 I take the home level 3—only the Dragonbone Necklace is useful. I head off to the GO. On day 134, suddenly not far from the double in the underground, Valessa appears on 5 angels in a single stack—need to catch. Crag Hack gives his 2 angels to the scout hero, breaks into the double from there, and with the remaining force I attack. I have first speed from the cats—blindness and I kill. Judging by Valessa's stats—she was a scout hero and was charging somewhere unknown through the metro to the opponent—I got scared. What if he has 5 hives of marksmen there or something else... Going to the GO—that's almost 2 days of travel again. I finally decided to check the treasure zone... well, then one thing led to another. In the end, day 214 came: I built up to Black Dragons at home, in the double 1-6 in Castle, took 4 Dragon Utopias (2 max and 2 mini). I have everything except Town Portal. The guilds at home and in the double gave nothing worthwhile. In the end, on day 214, with all my force, I break the GO, take the main, where Arch Devils are already standing, upgrade my 2 out of 7 (no gold left) and kill Monere with an Arch Devil on the run.
Thanks for the game.