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12/25/2013 Defiant (blue, stronghold, Crag Hack, Crag Hack) def Mar (red, inferno, Calh, Nymus) 8mm6a, 124
The respawn seemed quite decent at first: we found an external dwelling of ogres and goblins, a Griffin Conservatory, a block of unupgraded dwarves on our native adjacent zone, a medal +3+3 morale/luck with laughable guards, a cloak of +2 speed behind a pack of gr. cyclops. However, it later turned out that the path to the opponent was cut off by a treasure zone block of 50-99 horned demons, and the wood and ore mines were somewhere behind the mountains, god knows where. There was an exit to the center with a crowd of orcs, and I managed to make a big mistake by attacking them; they wore me down considerably, and there was nothing interesting on the other side. With Crag having nothing better to do, I went back to clear the respawn with 3 birds and the remains of my army, found boots in a cart via a scout, grabbed earth magic with Crag, but was immediately handed water magic because I risked picking up a Scholar. By the end of the week, I found an external dwelling of orcs on the respawn and an external dwelling of bears behind a horde of royal griffins. Crag already had expert armor and offense and 11 attack, and bears were being built in the citadel. On week 2, I brought all the orcs (about 30 of them), 2 bears, 7 birds, and other cannon fodder and attacked the griffins—79 of them. I fought well and didn't lose anything in the external dwelling. With Crag, I broke into the castle; with the scout, I bought a bear, took the medusa dwelling, and with Crag grabbed the medal +3+3 morale/luck and ventured into the home Griffin Conservatory, which turned out to be a double with Ghost Dragons. Autobattle suggested losing the cannon fodder and all the orcs, which I regretted, so I saved the orcs in the end, but the griffins ate the bear :(. I got a speed boost from angels, planning to take +1 defense next turn and go break through the ill-fated horned demons, but it was too late and we saved the game. Afterwards, the opponent decided not to continue the match. It seemed like a decent surrender: good heroes, plenty of Griffin Conservatories, but little gold and shooting blockers everywhere, which prevented me from snowballing.
Thanks for the game.
The respawn seemed quite decent at first: we found an external dwelling of ogres and goblins, a Griffin Conservatory, a block of unupgraded dwarves on our native adjacent zone, a medal +3+3 morale/luck with laughable guards, a cloak of +2 speed behind a pack of gr. cyclops. However, it later turned out that the path to the opponent was cut off by a treasure zone block of 50-99 horned demons, and the wood and ore mines were somewhere behind the mountains, god knows where. There was an exit to the center with a crowd of orcs, and I managed to make a big mistake by attacking them; they wore me down considerably, and there was nothing interesting on the other side. With Crag having nothing better to do, I went back to clear the respawn with 3 birds and the remains of my army, found boots in a cart via a scout, grabbed earth magic with Crag, but was immediately handed water magic because I risked picking up a Scholar. By the end of the week, I found an external dwelling of orcs on the respawn and an external dwelling of bears behind a horde of royal griffins. Crag already had expert armor and offense and 11 attack, and bears were being built in the citadel. On week 2, I brought all the orcs (about 30 of them), 2 bears, 7 birds, and other cannon fodder and attacked the griffins—79 of them. I fought well and didn't lose anything in the external dwelling. With Crag, I broke into the castle; with the scout, I bought a bear, took the medusa dwelling, and with Crag grabbed the medal +3+3 morale/luck and ventured into the home Griffin Conservatory, which turned out to be a double with Ghost Dragons. Autobattle suggested losing the cannon fodder and all the orcs, which I regretted, so I saved the orcs in the end, but the griffins ate the bear :(. I got a speed boost from angels, planning to take +1 defense next turn and go break through the ill-fated horned demons, but it was too late and we saved the game. Afterwards, the opponent decided not to continue the match. It seemed like a decent surrender: good heroes, plenty of Griffin Conservatories, but little gold and shooting blockers everywhere, which prevented me from snowballing.
Thanks for the game.
ICQ 239312697
Spring 2014
Spring 2014