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Has the idea of a "timer draft" ever been considered? Similar to the draft for castles or templates? And it would also be possible to introduce auctions. For example, if I see that my opponent "likes to take 20 minutes per turn," I could offer a color in exchange for reducing the timer. In turn, they could offer the right to choose the castle first from three options, in exchange for increasing the timer back. Personally, I usually play quickly, at least by trying to perform all "thinking" operations while my opponent is taking their turn. Many people neglect this, including those who are "daddy gamers."
In my opinion, the main drawback of Heroes is the length of the game, especially the time it takes for the opponent to take their turn. Of course, a major breakthrough would be the introduction of simultaneous turns for at least the first 5 days, but at this stage, I think a chess timer is a great idea. I especially remember a couple of games where, after half an hour, my question in ICQ "is everything okay?" was answered with "sorry, I had to step away..."
"Одержать сто побед в ста битвах — это не вершина воинского искусства. Повергнуть врага без сражения — вот вершина.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."