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#1009
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u2noob
02.11.13 2unoob (Red, ramp, Kyril, Kyril) def Alone (Blue, necro, Isline, Isline) 2sm4d(3) 143.

Thanks for the game.

We both ended up without rests; I was in the basement with heavy exits. First one went to 99 gr. Gremlins + pits, the second was blocked by the guard of a Dragon Utopia — but from the observation tower you can see that you can bypass it in a couple of days by going off-road, so unfortunately there is no technical rest... I went off-road, lost some of the bones, of which there were few to begin with; on the third day I built Liches. I tried to break through 90 gr. Gargoyles with them — I broke through, but there was no army left and I didn't gain any Skeletons. On the surface there was a flock of Silver Pegasi... :) We stayed at our own respawn for the entire first week. At the start of the second week, I captured Conflux; I see Boots, but they are off the road, and I already have no speed — I didn't go for them. I scouted the Troll's Dragon Utopia — nothing to take it with. From the observation tower I see my Swamp Treasure Zone — but everywhere there are mega-guards for all sorts of junk (like a Hive + Tent + Resources), and rushing there isn't timely. There's an option to try through the second exit, since the Conflux respawn is heavily cut up, but I gathered a few bones. I broke into the Forge and from there (after refreshing mana) broke through to the surface, the Stones, and then an unexpected surprise — the Red player is coming off-road to visit my Conflux :( They didn't let me ramp up... There were a few scout hero skirmishes. First, opponent ATTACKED ME and killed a scout hero with a Meteor. I joked in ICQ like, "Have you already built Level 4 Magic?" — I didn't know the rules had been adjusted so you can cast Level 4 spells in battle against an opponent. Well, I shrugged it off, like, we'll keep playing — we'll sort it out later; in the meantime I consulted with Gomunglus about the rules. On the next turn, the opponent ATTACKED ME again, but my scout hero was on Fairies, and a spell killed a single unit of the opponent. Then I was immediately hit with a technical defeat, like you can't kill in the first round. Fine, I thought, we'll be more careful with this guy — but we kept playing. Meanwhile, Isline captured a Level 2 Griffin Conservatory and doubled their mana at the Creek; the bones are piling up nicely now. However, Mephala is clearly stronger with 7 Angels and a horde of Grands. I'm thinking where to go. In theory, the native Treasure Zone is not an option — there are trump-guards, and the loot would be a couple of Hives and a Library... — that's out. Can't go towards them, so the only choice is off-road to the last Treasure Zone — and I did that. Meanwhile, Mephala took my Forge, which I reclaimed the next turn, but I still couldn't deliver the growth. :mad: In the last Treasure Zone, as luck would have it, there was nothing good again. Lots of objects — quest-guard artifacts, prisons, useless artifacts... but no Hives or stat-boosting artifacts. On top of that, the opponent could see where I was going from their observation tower, so they egged me on, like, "You've already lost anyway." And so it happened; they have Elves' external dwelling, and right next to the road two Griffin Conservatories 2+2, everything is perfect in that regard. With Necros, things sometimes get tough...

Thanks for the game!

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