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Mafia set in the same universe as 41 and 65, currently without descriptions and in an unfinished version. The action takes place in a research laboratory.
Dr. Berta Mengele

ND
— Experiment. Isolates the target. One of the following occurs with equal probability: the subject loses one of their actions or traits; acquires a random new one; dies; nothing happens.
— Solitary Confinement. At the end of the night, places the player in an isolated room or releases them from it. The prisoner cannot perform actions at night, and their vote does not count during the day; however, they can participate in the discussion.
Dimension Door
— Use of Authority. Regardless of the voting results, can execute anyone.
Status
Has access, human.
Guardian

ND
— Guard. Protects the chosen target and kills the attacker.
— Perimeter Patrol (ult). Reacts to anyone who attempts a murder on the night of use.
Traits
— Energy Shield. 75% chance to protect against firearms and explosives. In case of successful protection, a full night is required to restore the ability.
Status
Has access, human.
Electra

ND
— Stasis. Blocks the chosen player. Slows the development of the parasite.
— Electromagnetic Field. All those who visit the target lose the ability to use ND the following night, burns shields. Once every two nights. Can be used on self.
— Electric Burn. Cripples the target (the target's next ND will not work). Burns shields.
Traits
— Cannot be blocked.
— Energy Shield. 100% chance to protect against firearms and explosives. In case of successful protection, a full night is required to restore the ability.
Status
Has access, human.
Engel

ND
— Heals the chosen player.
— Removes the parasite embryo from the player's body.
— Ult. Heals one specific victim of the night.
Status
Has access, robot.
Mechanic

ND
— Equipment Repair. The player gets a 50% chance to survive an attack, 100% if it is a robot. Can be used on killed players; if the target is a robot, it returns them to service.
— Update. Improves all robot characteristics. Allows performing two actions per night.
— Performance Upgrade. The robot gains the ability to ignore blocks.
— Power Outage (ult). Disrupts all ND on the night of use.
Traits
— Cannot be killed by a robot.
Status
Has access, human.
Defender

ND
— Kill.
Traits
— Armor. 50% protection to survive an attack.
Status
Has access, robot.
Engineer

ND
— Switch. Enabling this mode completely blocks the actions of all robots. Disabling it, accordingly, allows them to act again.
— Shield Activation. Can give an energy shield to themselves or any other player.
— Deactivation of explosive devices.
— Overheat. Burns the target's shields.
— Shield Deactivation (ult). Shields do not work on the night of use.
Status
Has access, human.
Manager

ND
— Checks part of the status of a chosen player.
Status
Has access, human.
Tester

ND
— Forces a player to use ND on themselves.
— Takes upon themselves actions directed at the target.
Traits
— Lab Rat. The effect of an experiment can only be positive. A foreign organism inside them develops faster.
Status
No access, human.
Observer

ND
— Protection.
— Healing.
— Block.
— Full status check.
— Kill.
— Full redirection.
Traits
— Each ND can be used no more than once.
Status
No access, human.
White Death

ND
— Kill.
— Double kill. Once every three nights, starting from the second.
— Trap. Kills the first person to visit the target.
Traits
— Ignores shields and armor.
— Energy Shield. 75% chance to protect against firearms and explosives. In case of successful protection, a full night is required to restore the ability.
— Armor. 50% protection to survive an attack.
Status
No access, human.
Hawk

ND
— Kill.
— Bombardment (ult). Kills the target and all their guests. Pierces protections.
Traits
— Does not die from protections.
Status
No access, human.
Slicer

ND
— Kill.
— Attack. Blocks the player.
Traits
— Leaves no clues.
Status
No access, human.
Sapphire

ND
— Kill.
— Gaining Access. Swaps the statuses of two chosen players, fully or partially. At the start of the game, this ND can be used once for free before the first night begins.
— Database Hack (ult). Receives full information on conducted experiments, the number of infected, as well as a list of remaining living roles.
— Checks the status of a chosen player.
Traits
— Cannot be blocked.
— Energy Shield. 75% chance to protect against firearms and explosives. In case of successful protection, a full night is required to restore the ability.
Status
No access, human.
Reflector

ND
— Kill.
— Reflects (by choice) ND directed at themselves back to the source.
Traits
— Energy Shield. 75% chance to protect against firearms and explosives. In case of successful protection, a full night is required to restore the ability.
Status
No access, human.
Upgrade
At the start of the game, this team can choose one of the following traits:
1. Reduction of White Death's double kill cooldown to two days.
2. Hawk or Slicer receive an energy shield or armor (by choice).
3. Sapphire gains the ability to use two ND per night, and the action may be repeated (but not killing).
4. Reflector gains the ability to choose the target onto whom to reflect directed ND.
5. Reflector receives an ND allowing them to redirect players.
Upon killing the head of the laboratory or one of the two loners, the possibility to receive an additional ability opens up.
Nash

ND
— Kills the target and with a 50% probability an additional target (specified in advance).
— Kills the target in close combat.
— Attack. Blocks the chosen player.
Traits
— 50% chance to survive an attack and kill the attacker.
Status
No access, human.
Bob

ND
— Kill.
— Protects a player and kills the attacker.
Traits
— Mechanical body, human heart. If all team members are dead and the mechanic is still alive, switches to the city's side and subsequently protects it from attacks every night.
— Armor. 50% chance to survive an attack.
Status
No access, robot.
Sly

ND
— Kill.
— Sabotage. Disrupts any chosen action.
— Voice Theft.
Status
No access, human.
Nuke

ND
— Kill.
— Mining. Mines the target; the first person to visit is blown up (33% chance that the target also suffers).
Status
No access, human.
Ironside

ND
— Kill. Does not die from protections, cannot be blocked, cannot be redirected, cannot be lost due to an experiment.
— Execution. With a 50% chance kills the target and all their guests.
Traits
— Armor. 75% protection against attacks.
— Kills their own killer.
Status
No access, robot.
Infector

ND
— Infection. Infects a player. On the night of application, an alien embryo is born in the body of the infected player. By the second night, it reaches its second stage and emerges from the host's body, killing them. At this stage, it is a copy of the Infector, however, its ND has only a 50% chance of success. By the end of the third night, it becomes a full Infector. May retain some abilities of the host. Robots cannot be infected.
Traits
— Evolution. After each successful infection, evolves and receives an additional ability of choice.
. Kill the checker if they direct an action at them.
. Receives 75% protection from kills.
. Gains immunity to blocks.
. Ignores protective ND; Engel can no longer remove the embryo.
. Gains own ignore natural protection.
. Gains immunity to execution.
With three upgrades, may receive the following:
. Ability to perform two ND per night.
Status
No access, alien.
Kata

ND
— Kill.
Traits
— Ignores all types of natural protection.
— If they hit a target protected by another player, both are killed.
— Can always request information on conducted experiments, the number of infected, as well as a list of remaining living roles.
— Can be executed only if the head of the laboratory is alive.
— Energy Shield. 100% chance to protect against firearms and explosives. Does not require updating.
— Antidote. Can save themselves from infection once.
— Defense System. Survives the first "death".
Status
Has access, human.
Dr. Berta Mengele
ND
— Experiment. Isolates the target. One of the following occurs with equal probability: the subject loses one of their actions or traits; acquires a random new one; dies; nothing happens.
— Solitary Confinement. At the end of the night, places the player in an isolated room or releases them from it. The prisoner cannot perform actions at night, and their vote does not count during the day; however, they can participate in the discussion.
Dimension Door
— Use of Authority. Regardless of the voting results, can execute anyone.
Status
Has access, human.
Guardian
ND
— Guard. Protects the chosen target and kills the attacker.
— Perimeter Patrol (ult). Reacts to anyone who attempts a murder on the night of use.
Traits
— Energy Shield. 75% chance to protect against firearms and explosives. In case of successful protection, a full night is required to restore the ability.
Status
Has access, human.
Electra
ND
— Stasis. Blocks the chosen player. Slows the development of the parasite.
— Electromagnetic Field. All those who visit the target lose the ability to use ND the following night, burns shields. Once every two nights. Can be used on self.
— Electric Burn. Cripples the target (the target's next ND will not work). Burns shields.
Traits
— Cannot be blocked.
— Energy Shield. 100% chance to protect against firearms and explosives. In case of successful protection, a full night is required to restore the ability.
Status
Has access, human.
Engel
ND
— Heals the chosen player.
— Removes the parasite embryo from the player's body.
— Ult. Heals one specific victim of the night.
Status
Has access, robot.
Mechanic
ND
— Equipment Repair. The player gets a 50% chance to survive an attack, 100% if it is a robot. Can be used on killed players; if the target is a robot, it returns them to service.
— Update. Improves all robot characteristics. Allows performing two actions per night.
— Performance Upgrade. The robot gains the ability to ignore blocks.
— Power Outage (ult). Disrupts all ND on the night of use.
Traits
— Cannot be killed by a robot.
Status
Has access, human.
Defender
ND
— Kill.
Traits
— Armor. 50% protection to survive an attack.
Status
Has access, robot.
Engineer
ND
— Switch. Enabling this mode completely blocks the actions of all robots. Disabling it, accordingly, allows them to act again.
— Shield Activation. Can give an energy shield to themselves or any other player.
— Deactivation of explosive devices.
— Overheat. Burns the target's shields.
— Shield Deactivation (ult). Shields do not work on the night of use.
Status
Has access, human.
Manager
ND
— Checks part of the status of a chosen player.
Status
Has access, human.
Tester
ND
— Forces a player to use ND on themselves.
— Takes upon themselves actions directed at the target.
Traits
— Lab Rat. The effect of an experiment can only be positive. A foreign organism inside them develops faster.
Status
No access, human.
Observer
ND
— Protection.
— Healing.
— Block.
— Full status check.
— Kill.
— Full redirection.
Traits
— Each ND can be used no more than once.
Status
No access, human.
White Death
ND
— Kill.
— Double kill. Once every three nights, starting from the second.
— Trap. Kills the first person to visit the target.
Traits
— Ignores shields and armor.
— Energy Shield. 75% chance to protect against firearms and explosives. In case of successful protection, a full night is required to restore the ability.
— Armor. 50% protection to survive an attack.
Status
No access, human.
Hawk
ND
— Kill.
— Bombardment (ult). Kills the target and all their guests. Pierces protections.
Traits
— Does not die from protections.
Status
No access, human.
Slicer
ND
— Kill.
— Attack. Blocks the player.
Traits
— Leaves no clues.
Status
No access, human.
Sapphire
ND
— Kill.
— Gaining Access. Swaps the statuses of two chosen players, fully or partially. At the start of the game, this ND can be used once for free before the first night begins.
— Database Hack (ult). Receives full information on conducted experiments, the number of infected, as well as a list of remaining living roles.
— Checks the status of a chosen player.
Traits
— Cannot be blocked.
— Energy Shield. 75% chance to protect against firearms and explosives. In case of successful protection, a full night is required to restore the ability.
Status
No access, human.
Reflector
ND
— Kill.
— Reflects (by choice) ND directed at themselves back to the source.
Traits
— Energy Shield. 75% chance to protect against firearms and explosives. In case of successful protection, a full night is required to restore the ability.
Status
No access, human.
Upgrade
At the start of the game, this team can choose one of the following traits:
1. Reduction of White Death's double kill cooldown to two days.
2. Hawk or Slicer receive an energy shield or armor (by choice).
3. Sapphire gains the ability to use two ND per night, and the action may be repeated (but not killing).
4. Reflector gains the ability to choose the target onto whom to reflect directed ND.
5. Reflector receives an ND allowing them to redirect players.
Upon killing the head of the laboratory or one of the two loners, the possibility to receive an additional ability opens up.
Nash
ND
— Kills the target and with a 50% probability an additional target (specified in advance).
— Kills the target in close combat.
— Attack. Blocks the chosen player.
Traits
— 50% chance to survive an attack and kill the attacker.
Status
No access, human.
Bob
ND
— Kill.
— Protects a player and kills the attacker.
Traits
— Mechanical body, human heart. If all team members are dead and the mechanic is still alive, switches to the city's side and subsequently protects it from attacks every night.
— Armor. 50% chance to survive an attack.
Status
No access, robot.
Sly
ND
— Kill.
— Sabotage. Disrupts any chosen action.
— Voice Theft.
Status
No access, human.
Nuke
ND
— Kill.
— Mining. Mines the target; the first person to visit is blown up (33% chance that the target also suffers).
Status
No access, human.
Ironside
ND
— Kill. Does not die from protections, cannot be blocked, cannot be redirected, cannot be lost due to an experiment.
— Execution. With a 50% chance kills the target and all their guests.
Traits
— Armor. 75% protection against attacks.
— Kills their own killer.
Status
No access, robot.
Infector
ND
— Infection. Infects a player. On the night of application, an alien embryo is born in the body of the infected player. By the second night, it reaches its second stage and emerges from the host's body, killing them. At this stage, it is a copy of the Infector, however, its ND has only a 50% chance of success. By the end of the third night, it becomes a full Infector. May retain some abilities of the host. Robots cannot be infected.
Traits
— Evolution. After each successful infection, evolves and receives an additional ability of choice.
. Kill the checker if they direct an action at them.
. Receives 75% protection from kills.
. Gains immunity to blocks.
. Ignores protective ND; Engel can no longer remove the embryo.
. Gains own ignore natural protection.
. Gains immunity to execution.
With three upgrades, may receive the following:
. Ability to perform two ND per night.
Status
No access, alien.
Kata
ND
— Kill.
Traits
— Ignores all types of natural protection.
— If they hit a target protected by another player, both are killed.
— Can always request information on conducted experiments, the number of infected, as well as a list of remaining living roles.
— Can be executed only if the head of the laboratory is alive.
— Energy Shield. 100% chance to protect against firearms and explosives. Does not require updating.
— Antidote. Can save themselves from infection once.
— Defense System. Survives the first "death".
Status
Has access, human.