Probably, the idea of enriching players in advance is too hardcore.
In general, the chances of the city surviving after the economist is killed are very worrying, because the civilian population has nowhere else to get money. Did you make it too difficult for them? Or is this just a maximum approximation of reality? ))
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.