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#1623
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Here is my set. It might seem a bit overloaded, but I still believe that playing a role with more capabilities is much more pleasant than playing one without them.
Posting this so you can see how it'll be; over time, I will polish the balance and descriptions.
Maniac is overpowered, yes.

I marked physical NAs with the letter
ρ,psychic ones with the letter ψ, respectively.

City

Assault Group
Group Special NAs
I. assault(full block of one of the mafia groups, after which the group is inactive for the next night, once per game)
possible only if there are at least two group members besides the dispatcher
II. take position(full protection from aggressive effects, the group is inactive for the next night, once per game)
possible only if there are at least two group members besides the dispatcher
all special NAs do not affect the Dispatcher

Special NAs can be used by the highest-ranking group member (alpha, beta, gamma)


Group Features

internal radio(ability to exchange information with the dispatcher. each group member can report check results or NA goals to the dispatcher; in turn, the dispatcher can tell one group member everything they know per night)



Alpha
NA
I. identity check(learns target's psi-factor) ρ
Type
I. non-aggressive

Features
I. double vote
II. 50% kill protection

Clean
Psi-factor negative



Beta
NA
I. interrogation(blocks target) ρ
Type
I. aggressive

Features
I. checks target's legality
II. does not block group members (except dispatcher)

Clean
Psi-factor negative



Gamma

NA
I. protection(maims attacker, 50% chance to kill) ρ
Type
I. non-aggressive

Features
I. can protect a random member of their group, including themselves; in this case, the protection target is not listed in the newspaper

Clean
Psi-factor negative



Delta

NA
I. attack(kills target)[/SIZE]ρ
Type
I. aggressive

Features
I. cannot kill group members except the dispatcher

Outlaw
Psi-factor negative


Dispatcher

NA
I. resonance(compares legality/psi-factor statuses of two targets)[/SIZE] ψ
ult. psychic strike(blocks and deprives a psi-positive target of their vote for two nights)
Type
I. non-aggressive
ult. aggressive

Features
I. learns who from the squad was killed
II. can report received information to the group
III. cannot be killed as long as at least two squad members are alive, also gains immunity to day voting. upon an execution attempt, loses all features and reveals themselves

Clean
Psi-factor positive

Ghosts
Group Special NAs
I. information network(all ghosts receive the results of city group checks for the current night)

Group Features
I. upon death of a group member, their vote passes to another (randomly) for one night


Patrolman

NA
I. convoy(protects target)[/SIZE] ρ/ψ
Type
I. non-aggressive

Features
I. protects from aggressive psi-effects
II.immunity to blocking
III. feels psi-effects directed at them, has a 50% chance to avoid them

Clean
Psi-factor positive




Detector

NA
I.scanning(learns target's psi-factor) ρ
Type
I. non-aggressive

Features
I. detects Psionic
II. impossible to block or otherwise protect against the check

Clean
Psi-factor negative



Spy

NA
I. sabotage(redirects target) ρ
II. provocation(redirects aggressive NAs to themselves) ρ
Type
I. aggressive
II. aggressive

Features
I. when using the second NA, gains 50% kill protection relative to the target

Clean
Psi-factor negative


City Residents
Group Special NAs
none

Group Features
none


Detective

NA
I. investigation(learns target's legality) ρ
II. surveillance(learns if the target used an NA and what type it was) ρ
Type
I. non-aggressive
II. non-aggressive

Features
I. can inform the Spy or Dispatcher about target's legality

Outlaw
Psi-factor negative



Tanker

NA
I. transportation(protects target from any effects) [/SIZE]ρ
Type
I. non-aggressive

Features
I. 70% against aggressive effects
II. if protecting someone who is coming to kill them or if inactive, protection does not work

Clean
Psi-factor negative



Drifter

NA
I. anarchy(steals vote) ρ
II. looting(takes some features of an eliminated player) ρ

Type
I. aggressive
II. non-aggressive

Features
I. protection from any checks
II. can combine collected parts into features and even NAs
III. 75% protection on the first assassination attempt


Outlaw
Psi-factor negative



Huntress

NA
I. hunt(kills target)[/SIZE] ρ/ψ
Type
I. aggressive

Features
I.immune to aggressive psi-effects
II. kills attacker

Outlaw
Psi-factor positive


Mafia

Death
Group Special NAs
riots(neutralizes blocks directed at the group, also neutralizes protections relative to the group)
wave of fear(all double votes are neutralized, City Residents do not vote)


Group Features
I. after death of two group members, gain ability to kill twice, also receive one immunity to day voting
II. the last member of the group cannot be blocked, also gains a double vote and leaves no clues


Pain

NA
I. maims target(target cannot use NA the next night) ρ
II. kill ρ
ult. massacre(kills everyone who came to the target) ρ
Type
I. aggressive
II. aggressive
III. aggressive

Features
I. kills attacker
II. immune to injuries

Outlaw
Psi-factor negative



Despair

NA
I. check target's psi-factor/legality ψ
II. kill ρ
ult. mercury crossbow(pierces any protections, leaves no clues)
Type
I. non-aggressive
II. aggressive
III. aggressive

Features
I. does not die and receives no injuries from protections

Outlaw
Psi-factor positive



Cruelty

NA
I. kill ρ
II. protection ρ
Type
I. aggressive
II. non-aggressive

Features
I. failed kill maims the target
II. upon failed kill, target loses vote during the day
III. upon successful kill, everyone who came to the target loses vote during the day
IV. 60% chance to kill attacker

Outlaw
Psi-factor negative



Suffering

NA
I. kill ρ
Type
I. aggressive

Features
I. immune to aggressive psi-effects
II.50% protection
III. 50% chance not to leave clues
IV. impossible to block

Outlaw
Psi-factor negative


Psi
Group Special NAs
I. psionic storm(all psi-positive who moved this night are blocked and lose vote during the day, also blocks all types of checks)
II. essence of mind(protects group from any effects)


Group Features
I. after death of two group members, gain ability to perform two NAs, also receive one assassination immunity
II. the last member of the group leaves no clues and none of their actions except killing are displayed in the newspaper


Mentat

NA
I. checks legality/psi-factor or type of NA used ψ
II. kill ψ
III. steals target's vote ψ
Type
I. non-aggressive
II. aggressive
III. aggressive

Features
I. false vote (if voting for their own, the vote is not counted in final tally)

Clean
Psi-factor positive



Psionic

NA
I. blocking ρ/ψ
II. kill ρ
Type
I. aggressive
II. aggressive

Features
I. leaves no clues
II. 50% protection

Clean
Psi-factor negative



Existence

NA
I. redirects target's NA ψ
II. changes target's action order(pushes to last position in list) ψ
III. kill ψ
ult. learns target's role
Type
I.aggressive
II. aggressive
III. aggressive
ult. ψ

Features
I. psi-status checks are blocked when applied to them (except detector)

Clean
Psi-factor positive



Psibreaker

NA
I. kill ψ
II. mental strike(target uses a random NA on a random target) ψ
ult. i_am_y0ur_g0d(recruits target from the city into the group; target loses vote and all connection to previous group)
Type
I. aggressive
II. aggressive
ult. ψ

Features
I. ignores any protections
II. if attacking a psi-positive target, kills regardless of other protections
III. if remaining alone, kills everyone who came to the target
IV. if killing and was blocked, kills whoever blocked instead of the target

Outlaw
Psi-factor positive


Loner
Has the ability to use 2 NAs per night
Ability to use ultimates appears after successful kills
Beacon - 1 kill
Grenades - 1 kill
Stealth Kill - 2 kills
Rocket Launcher - 3 kills


Templar

NA
I. kill ρ
ult. psi-beacon(allows seeing who used psi-NAs at night) ψ
ult. flashbangs(blocks target and everyone who came to them) ρ
ult. stealth kill(kills target, leaves no clues) ρ
ult. rocket launcher(kills target piercing protections, also kills visitors) ρ
Type
I. aggressive
ult. aggressive
ult. aggressive
ult. aggressive
ult. aggressive

Features
I. immune to aggressive psi-effects
II. immune to injuries
III. 50% protection from aggressive physical effects
IV. one immunity to day voting
V. initially has the ability to use the first two ults

Clean
Psi-factor negative
Tomorrow holds no promises
Except the ones we've made