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Group C
10.12.2013 Volodymyr (Red, Castle, Valeska, Jabarkas) def Roger DAltavilla (Blue, Tower, Rissa), 8mm6a, 214
The respawn ended on the very first day; archers aren't built up, but there are Müllich, Jabarkas, Solmir and Alamar, as well as a cons 3-4 near the road. There are 3 directions – toward the AI, toward the snipers, and a one-way path; I decided not to touch the snipers for now :) I sent Solmir to the front line against the Inferno AI; on the way, he picked up a sword +3, and by day 113 there are already 8 heroes. Solmir runs into an empty castle, another cons is found on the road and a hat +3, Saurug finds an external dwelling for archers within about 3 days' travel from the castle. Müllich was planned for the papas, but he got Ballistics, while Jabarkas got Earth and picked up a hat with log and immediately replenished mana. Built horses and griffins in the fort.
On the second day, Jabarkas took a cons two and moved toward the second one, recently found on the AI's respawn; there is a masslow. On 123, another two is taken; the purse is given to Müllich, who takes 4 vivs and brings them back to the home respawn, where Jabarkas, having been defeated, breaks the home three. I must admit, it's a pure pleasure to play for once. Thanks to the generator for at least one such game. I pass over to Deis; he breaks through the snipers, bracers are taken, GB and prison are visible beyond the medusas. In the prison is Gurni level 5, nearby is a tree, nagobank and Dragon Utopia. The same Dragon Utopia is a two; Jabarkas is 15-5, advance armor, no shield or skin, 7 angels, 4 horses, 10 vivs, spearmen, knights. I seem to understand that this is a minus for everyone except the angels, but I want to take it on the second try. There is a shield +3 near the exit of the one-way path; surely with it, Dragon Utopia will be easier, especially since there's an opportunity to deliver it. I check the one-way path with Alamar—hurray! We come out where we need to. I give 2 angels to Solmir to take the shield, and right then my papas wife needed an answer to some very important question :smile36: Mentally disconnecting from the game for a while, I move Solmir into the teleport and there it is! He runs out of the other exit toward the necro village, because I forgot to lead Alamar out :) Result: -2 angels and – shield; I realize that I'm definitely not taking Dragon Utopia on the second try. I end my turn, tell my wife how much I love her :) and the opponent asks for a save. It worked out for the best; otherwise, they would have thrashed me in Dragon Utopia.
Loading 131, thinking long about what to do with Dragon Utopia, I decide to run through anyway and find the village; one can always manage to waste half a purse, though the 5th def is confusing. Solmir takes the staff +6 from the Wizard, 30 grej rags from the demons and runs toward the entrance of the one-way path. On another front, air sphere, cyclopnia, library, cloak +2+2 and two teleports to the flux AIs are taken. Solmir sees Theodorus on ravens; I don't attack, I stand nearby—getting a bolt and letting him go is somehow not cool. On 135, Theodorus attacks himself: -3 ravens there and minus one angel for me. Jabarkas takes the nagobank and cons one, then breaks back home. I want to take Dragon Utopia and enter the one-way path toward the opponent; there are enough for angels. In Dragon Utopia there is KO and +3 all, we replenish mana and wait for 141.
We go into the teleport at the stables, Sylvia picks up a hat +2 and gives the purse; the last component of AOTD is visible and a cons nearby, but I don't know how to get there. On the next turn, Rizza appears there, takes the cons and leaves; I realize that this is a treasure zone and we aren't that far from the ribs, the main thing is that they aren't taken. We take the ribs, break into the necro village, Alamar portals the purse, Solmir runs toward Tower, the opponent has completely holed up in the treasure zone. Every turn, using cheat views, I check the opponent's location to see if control was found. The plan is to take the opponent's Tower and Flux and wait until he comes out of the caves himself; meanwhile, take 2 cons.
On 212, I see that the blues found another exit from the treasure zone and will most likely go toward Flux; I place Deis (who has log) so that he can run there on the next turn. Indeed, Rizza appears in visibility range, falling one cell short of the well, camping on angels, the purse is with a loser nearby. I pass over to Deis, Jabarkas fights into Flux, the purse portals here as well, I attack with bracers. GG
Thanks for the game!
10.12.2013 Volodymyr (Red, Castle, Valeska, Jabarkas) def Roger DAltavilla (Blue, Tower, Rissa), 8mm6a, 214
The respawn ended on the very first day; archers aren't built up, but there are Müllich, Jabarkas, Solmir and Alamar, as well as a cons 3-4 near the road. There are 3 directions – toward the AI, toward the snipers, and a one-way path; I decided not to touch the snipers for now :) I sent Solmir to the front line against the Inferno AI; on the way, he picked up a sword +3, and by day 113 there are already 8 heroes. Solmir runs into an empty castle, another cons is found on the road and a hat +3, Saurug finds an external dwelling for archers within about 3 days' travel from the castle. Müllich was planned for the papas, but he got Ballistics, while Jabarkas got Earth and picked up a hat with log and immediately replenished mana. Built horses and griffins in the fort.
On the second day, Jabarkas took a cons two and moved toward the second one, recently found on the AI's respawn; there is a masslow. On 123, another two is taken; the purse is given to Müllich, who takes 4 vivs and brings them back to the home respawn, where Jabarkas, having been defeated, breaks the home three. I must admit, it's a pure pleasure to play for once. Thanks to the generator for at least one such game. I pass over to Deis; he breaks through the snipers, bracers are taken, GB and prison are visible beyond the medusas. In the prison is Gurni level 5, nearby is a tree, nagobank and Dragon Utopia. The same Dragon Utopia is a two; Jabarkas is 15-5, advance armor, no shield or skin, 7 angels, 4 horses, 10 vivs, spearmen, knights. I seem to understand that this is a minus for everyone except the angels, but I want to take it on the second try. There is a shield +3 near the exit of the one-way path; surely with it, Dragon Utopia will be easier, especially since there's an opportunity to deliver it. I check the one-way path with Alamar—hurray! We come out where we need to. I give 2 angels to Solmir to take the shield, and right then my papas wife needed an answer to some very important question :smile36: Mentally disconnecting from the game for a while, I move Solmir into the teleport and there it is! He runs out of the other exit toward the necro village, because I forgot to lead Alamar out :) Result: -2 angels and – shield; I realize that I'm definitely not taking Dragon Utopia on the second try. I end my turn, tell my wife how much I love her :) and the opponent asks for a save. It worked out for the best; otherwise, they would have thrashed me in Dragon Utopia.
Loading 131, thinking long about what to do with Dragon Utopia, I decide to run through anyway and find the village; one can always manage to waste half a purse, though the 5th def is confusing. Solmir takes the staff +6 from the Wizard, 30 grej rags from the demons and runs toward the entrance of the one-way path. On another front, air sphere, cyclopnia, library, cloak +2+2 and two teleports to the flux AIs are taken. Solmir sees Theodorus on ravens; I don't attack, I stand nearby—getting a bolt and letting him go is somehow not cool. On 135, Theodorus attacks himself: -3 ravens there and minus one angel for me. Jabarkas takes the nagobank and cons one, then breaks back home. I want to take Dragon Utopia and enter the one-way path toward the opponent; there are enough for angels. In Dragon Utopia there is KO and +3 all, we replenish mana and wait for 141.
We go into the teleport at the stables, Sylvia picks up a hat +2 and gives the purse; the last component of AOTD is visible and a cons nearby, but I don't know how to get there. On the next turn, Rizza appears there, takes the cons and leaves; I realize that this is a treasure zone and we aren't that far from the ribs, the main thing is that they aren't taken. We take the ribs, break into the necro village, Alamar portals the purse, Solmir runs toward Tower, the opponent has completely holed up in the treasure zone. Every turn, using cheat views, I check the opponent's location to see if control was found. The plan is to take the opponent's Tower and Flux and wait until he comes out of the caves himself; meanwhile, take 2 cons.
On 212, I see that the blues found another exit from the treasure zone and will most likely go toward Flux; I place Deis (who has log) so that he can run there on the next turn. Indeed, Rizza appears in visibility range, falling one cell short of the well, camping on angels, the purse is with a loser nearby. I pass over to Deis, Jabarkas fights into Flux, the purse portals here as well, I attack with bracers. GG
Thanks for the game!