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Here’s another suggestion for a minor rules correction. Chess timer 16-6-1: of course, 1 minute for battles is too little. An average battle takes more than 1 minute anyway. I’m not talking about level 1 units, but even with level 2 units, you rarely have enough time in 1 minute, and there are dwarves and golems that take a long time to defeat. Besides, I’ve always thought that Heroes is more like chess than Counter-Strike. The point is to think everything through correctly, not to show off your mouse control skills. I suggest increasing the battle time to 5 minutes. Even if there are a lot of opponents, 5 minutes, I think many will agree to increase it by 1 minute.
And I am even more against increasing the time for battles – it’s better to increase the total time for a turn; actions on the map are, in my opinion, no less important than battles. For example, calculating a sequence of actions can take a very long time, especially on this map, where you need to clear your territory as quickly as possible, i.e., move troops back and forth, fight with many heroes, etc.
Therefore, I believe that 1 minute per battle is a normal option, as it allows you to compensate for the time spent on mandatory clicks in simple battles, and players should allocate time from the total time bank for complex battles.
And I’m not insisting on strict adherence to the timer; if both players want, they can set a different timer.