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Here's how it always goes... I was browsing the forum and only now stumbled upon this topic...
What I want to say is... I had the same idea, but I never got around to implementing it... It's nice to know that at least someone tried to create such a duel for the third game... Right now, I don't have much time, but in the future, if you don't mind and you still want to do it, I can help with creating the map and balancing... Two heads are better than one... The idea is actually pretty good...

P.S. I looked at what has already been created, and here are my first suggestions:
The balance of creatures and artifacts is not right.
As mentioned, the heroes should be level 15, but they turn out to be level 11, and their secondary skills are developed in a strange way... Yes, you set fixed skills in the settings, but the experience has developed them to expert level, and there, even if the main or advanced skill is set, the experience gives a couple more skills like navigation and all sorts of other stuff, so you need to figure this out...
The terrain on which the battle takes place (grass) gives an advantage to heroes of castles like Rampart, Stronghold, and Castle, as it adds +1 to speed... I immediately thought that it would be better to have battles on neutral ground, like sand, or to provide a choice of terrain in the game using teleports (I already have an idea for this).
In general, if the idea of creating the map is still alive on your side, I'm ready to help!:smile20:

And I forgot to add: you could create several heroes for each faction, so there would be at least some choice... It would be more interesting...:smile02:
Делай вещи, дела-делай вещи и не залипай!8)

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