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Season: "Winter 2013-14". Online games for rating (reports, discussions).

#74
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05.12.2013 shameonyou (red, Necro, Galthran) draw Aiwe (blue, Dungeon, Shakti, Gunnar) Jebus 125

111. Got almost 90 skeletons. Immediately hit 13 pits for a box of 5k experience - Necro gets exp and grants earth magic, a couple of dwarves are visible, and there's a stable and several external dwellings of skeletons - we play.

112. Take two dwarf dwellings: the 20-stack and the 30-stack. 16k gold, exp earth magic.
Found an external market.

113. No other objects besides the two dwarf dwellings and a crypt on the respawn are found, but I spotted the edge of a conservatory in the darkness near the Ramp village. Galthran takes an external dwelling of horses, breaks through almost 50 ogres for a fort and junk, and catches a log.

114. Sit down to regenerate mana in the ramp in case the conservatory is big, and found slow.

115. Bring skeletons from all external dwellings, enter the conservatory - unfortunately it's only a two-stack.

116. I'm standing at the GO on an angel. The second Necro and brigade are gathering a Hive on 8, freeing 3 prisons, second Dungeon.

117. Convert all meat from prisons into skeletons - now there are 400 of them, plus two angels. Galthran is at a hundred Thunderbirds with 3k moves. GO falls with the loss of 6 skeletons - landed slow and 3 blinds, then take a box for the entire 4th level for 30 djinns :smile04:, break through 50+ champions for 2 boxes and 1 tile, don't have time to sit in the center castle to regenerate mana :smile05:.

121. Since I didn't have time to sit on day 7, I had to take those boxes - experience and 15 monarchs, then sit back down to regenerate mana. Scouted a helmet +6 all and a conservatory behind ifrits.

122. Brought skeletons from home - now 650. Take the max conservatory and the helmet, stand in the sands near a horde of death knights for 2 boxes.

123. Used weaklings to clear a box for 40 gorgons - got 90 gnolls. Break through the death knights - they give experience and all magic. Town Portal home to transfer gnolls and to the Dungeon, where next turn there will be a double mana.

124. Double mana, TP back to the treasure zone. Take for 40 + bears a Gladius and a box for 4 chaos hydras, break a max Utopia with a shield +12, +3 all, book of fire. Skeletons now 850.

125. Level up the wyverns a bit from what's available - the army ends up being: 24 monarchs, 15 regular wyverns from the box, 5 angels (lost one somewhere), 4 chaos hydras, 1020 skeletons. On his turn, Gunnar attacks and, seeing the army, surrenders.

On some day, I took an auto because 2 horses couldn't handle 35+ orc chieftains on weaklings, though it could have been played. So it's a draw.

Thanks for the game.
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