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#905
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KobRa_RR

Group A

27.10.13 KobRa red, Dungeon, Shakti, Shakti) def Heroin_HP(blue, Rampart, Kyrre, Kyrre) on 8MM6a at 141

The game for first place couldn't have been easy. Good start: an external dwelling of harpies and a sea of gold, followed by 2 more external Troglodyte dwellings, one of eyes and speed boots! So everyone rushes forward along the paths, already on the first week I took the orange Inferno, and right after that the turquoise Barbarian. Since that's the case, we just had to meet the opponent quickly. I was near the central village already on 114, but the lot of evil eyes gave me pause, and it's good I didn't go in, because a turn later Roma was already there with two Angels :eek: We saved here for the first time, but to my regret he spots the broken teleport and turns around, while I was already anticipating meeting with bread and salt... pff with butter I mean :D On 117 I awkwardly broke the Naga banks at 3 with GS (-32 Troglodytes), and then made another small mistake by not getting into the game properly. Good thing my nerves are stronger now than before) Meanwhile Shakti is level 10, 5 5 3 4(15) with logistics and armor! In the army: 72 Troglodytes, 6 Minotaurs and 17 Eyes. In the main, harpies at the Citadel with a portal. In Inferno, pit fiends at the Citadel for future prospects. On 121 with what I have, I break 2 Medusa banks, then the opponent naively walked into empty structures several times and was surprised)) And I set a trap) which on 122 I successfully close, taking the central castle. I could have ended the game here, because in one turn I caught a bunch of enemy heroes, particularly Tazar with Kyrre, but there was no unit faster than the enemy's wyvern. I double my mana (80). I remembered about the harpies-hags only when I had already broken the chain. Immediate morale loss. Time runs out and I don't manage to block the teleport or drive the enemy away. Naturally, the town is taken from me, and my main hero is chased off with singles (I wisely left the main army in a safe place). Suddenly it became clear that the enemy wouldn't give me the center, but would cling to it until the end. (And if he had gone to his treasure zone, he would have gathered Armor of the Damned, by the way...) Then I recaptured that Stronghold I mentioned above, in case they took Inferno from me. The opponent meanwhile took the beehive at 8 and the Griffin Conservatory at 2 (though I wished for him to get either max or min)) Here we saved a second time. On 125 the first battle finally happens. I lose my entire first-week army + 7 Pit Fiends in exchange for minus 3 Angels and half the Elves. A decent enough trade for me, considering the untouched growth at home, but I should have done it earlier—timing mistake. I bought back and went home for mana. The opponent takes Inferno. I upgraded the Minotaurs and stood in the teleport to my village. On 127 +4 Wyverns, +2 Naga Banks (min :mad: ) Kyrre meanwhile in the former red zone keeps taking gold-generating structures for the second time)) On 131 - it turns out I came to another central Conflux village, around it a second pair of boots (a third for Kyrre)) another mini tree and more mini Naga banks) On 133 - I finally unite the army, take everything I need with chains (another mini tree and attention! a level-3 Griffin Conservatory). I prepare to enter a level-3 Dragon Utopia. Kyrre meanwhile runs along already explored routes) On 134 - I decide to break a treasure zone first - there's an external red dwelling, and start with the Dragon Utopia closest to Conflux. On 135 - I enter the Dragon Utopia - mini.. just enough mana for Shield and Stone Skin, in the army 3 Angels, 12 Wyverns and 22 Minotaurs. Losses: 3 Wyverns. The reward is fabulous - +6 all stats and bracers!!! Kyrre meanwhile is picking clean the treasure zone in the underground above, presumably there should be nothing there, plus the Dragon Utopia in the center nearby is untouched.. On 136 - double mana, I stand on the Dragon Utopia, general mobilization. On 137 - excellent reward - KЗ, helmet of the 5th level and a +10 helmet. I gave away the remaining Wyverns. I capture the scouted Dungeon of the computer with one Dimension Door. On 141 - I could of course buy everything and attack next turn, but I decide to not give him a chance and try to reach him this turn. It worked. Thanks for the game!

Confirmed, we played a long time ago, but this game was well remembered. On 113 I took a level-1 Griffin Conservatory, the next day another one. I had Kyrre and Taz with earth magic and tactics + I had a set of boots and gloves. On the second Shakti ran away, I remember spending a long time thinking whether to run to KobRa or not, then I thought there's a battle stack of about 160 health there, in a Castle that would be a failure. Third week, while the red player was executing the setup with technique, I was checking the taken gold objects and ate a little of a treasure zone that had nothing in it.
In short, I should have taken the Dragon Utopia near the secondary town, which I wanted to take on 141 but never did, we got wiped....

Thanks for the game!

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