Skip to content

[2x2 Tournament] Double Up [SoD]

User Avatar
#515
Auto-translated
03.12.13 Chaos League vs Peka Generation
=Stinger=(red, Fortress, Tazar) + BISHOP(tan, Conflux, Fiur, Rissa) def HellLight(blue, Castle, Valeska) + Twaryna(green, Stronghold, Crag Hack) JC 116

The opponents chose their town first and took Castle, we took Fortress+Conflux.
We botched the first attempt — everything was completely empty, the second one we played properly.

On 111 Tazar takes the chest for experience, visits 2 pillars and +1 defense, on level-up he was offered Logistics or Earth Magic — took Earth Magic.
There is a Dragon Utopia, a Griffin Conservatory, 2 Dragon Fly Hives, and a Pandora's Box behind a pack of wood, and there's also an artifact, a scroll, resources, and a 1000 XP pillar behind them.

BISHOP has a small block at the respawn behind a stack of Stone Gargoyles guarding a Shield+5, there's a +2 XP for a horde of Gog, a stable, and an external dwelling of Air.

On 112 I take down the Pandora's Box for 5K XP, run Ciele down the path, which turned out to be very long. I find 3 external Hydra dwellings along the way to the GO, Tazar clears the guard at the Dragon Fly Hive (4-6) and sets up on a road, the scout hero runs with the army up to the second village.

BISHOP on his turn takes down the Shield+5 and the +2 XP artifact, the Pandora's Box for 35 Fire Elementals, and positions on the path to pass these artifacts to me.

113 — I recruit at the Conflux town, buy a spellbook, pick up the artifacts, visit the stable, and beat BISHOP's GO (Tazar got Logistics and Tactics).
Ciele reached the secondary Fortress, the scout hero with the army stands at the second village.

BISHOP finds 2 Dragon Fly Hives, Naga Banks.

114 — Tazar buys himself out at the upper village and begins his long run to the GO. According to the plan, to collect 2 Dragon Fly Hives by 115, while the scout heroes in the meantime will take the 3 external Hydra dwellings and the Griffin Conservatory, which is front. After passing the army to the scout hero at the Dragon Fly Hives, I find 2 external Lizard dwellings, +3/3 on spell and knowledge, artifact Spirit of Oppression.

BISHOP takes the maximum Dwarf dwelling, an external Phoenix dwelling, and prepares to take the Dragon Fly Hives.

115 — the scout heroes take down the Spirit of Oppression, the +3/3 artifact, pass the troops to Tazar, we build a Hydra, he takes the Dragon Fly Hives 8+6 and runs to the GO, preparing to fight it on 116, he was also offered Offense.

BISHOP takes his 3 hives (20 Wyverns) and a Naga Bank, sends me 9K gold to buy out Hydras from external dwellings, and himself prepares to break his own GO on 116 using Ogre Magi with Grindan and Expert Slow.

116 — the scout heroes cleared the external Hydra dwellings, passed the troops to the Griffin Conservatory, picked up Bracers along the way, took the Conservatory 3 without Grand Strategy, gave away some Lizards, all the Gnolls, and single Flies. I return everything to Tazar and hit the GO with them in turn using upg. Unicorns, Hydras, a horde of upg. Basilisks (the last one was HellLight's GO, I take the first central town (Fortress), then I just run along the path and don't reach the second central town (Barbarian) by 1 square. But in the tavern sits Kalt, who reached it without issue. Then a question arises — should the scout hero take down the +6 to All and the Dragon Fly Hive for 5-9 Archangels, which are at the Barbarian town? I decide yes, because in case of an attack the artifacts won't fall to the opponents, especially since I'm out of mana and gold to buy back. I take the +6 to All with the scout hero and the minimum Dragon Fly Hive, lost all my Angels and 1 Wyvern. I scrapped all resources, getting about 6K gold, but Tazar for 116 looks like a tank: 10 21 with 1+1+1+1 Hydras, 1+1+15 Wyverns.

On his turn, HellLight jumps over the GO, occupies the central Fortress, sends a scout to the second central town, kills Kalt sitting there, and for some reason sits with his entire army inside.
Judging by the stats, the army is just with the scout hero: 18 Zealots, 21 Wyverns.

BISHOP on his turn breaks the Magi, runs further into the center to collect the 2 central Dragon Fly Hives and chase out Hell's scout, but along the way a prison conveniently sits behind a stack of Black Knights, taking it down gives us Rizza, level 30 with Expert Logistics and 80 mana, who easily reaches Tazar and HellLight holed up in the Barbarian town and, taking Tazar's artifacts and army, deals with Pikedram, gaining a Book of Air as a bonus.

On his 116, Twaryna also breaks his own GO and attacks Rizza, casts magic, buys back, and surrenders.

Thanks for the game!