Toganash - PReDS - won against the blue Castle with a red Dungeon on turn 132. I had an early rush in the Castle with a Harpy, but didn't gather enough skeletons.
Thanks for the game.
P.S. Has anyone tried rushing with this template?
The main mistakes were: I chased after the Necromancers and started building an Inferno to rush. The first led to me losing tempo in the race for the number of battles (it's unrealistic to get more than 300 by turn 131 without a Necropolis, at least in my generation, because the guards are weak).
The second took away finances that could have been spent on something else, more effective.
As a result, on the second attempt, I already understood that I wouldn't be able to keep up. Instead of just going for a double rush and magic in the Dungeon, I chose to lose.
P/S: You could say that this was the first time I played the template well - the previous time I lost because my opponent messed up - and I decided: if the template doesn't allow for rushing and crit-stacking, in other cases, you can find more useful things to do.